New player here, I'm confused about the Systres

Greetings everyone !

Bit of background, I have more than 700 hours on both Skyrim and Stellaris. I picked up CK3 on sale today to play my home region of Aquitaine, AGOT with my brother who loves GOT, and EK2 because I love TES.

I recently went back into ESO and decided to play the High Isle expansion, then Firesong, and right now I'm doing the epilogue quests about the Ascendant Lord. And during these hours, I fell in love with the Systres archipelago. ESO is an uneven game, but the Legacy of the Bretons was definitely made with passion.

I downloaded the mod, looked up all the possibilities (and I'm impressed, congrats to the dev team for making such an amazing job). However, when I started a game in the Systres to see how they looked, I was confused by the names, which didn't fit at all what I saw in ESO.

Then, I looked up on Reddit and saw that about eight months ago there was some changes done to the Systres. I don't have the context, so I don't understand everything. But what I gathered, I take it that the devs don't like ESO at all ? Yet the timeline chosen for EK2 is during that era ?

I know that ESO's lore can be a bit inconsistent with the main episodes, but every single mainline game has been some sort of soft reset, so I'd say they following the tradition. Is there stuff other than the Systres that is more on the realm of fan-fiction than port of official lore ?

If I want to play the High Isle I visited in ESO, do I have to use an older version of the mod, or is there a mod for the mod ?

Thank you for anyone who took the time of reading thus far, and even bigger thanks to whoever will give me some answers and context.

---

EDIT: I love both Todd Howard's silly writing and Michael Kirkbride's verbose prose, I just wasn't expecting having to install a mod for a mod to get a game closer to canon content. I feel like it's Arthmoor's situation all over again.

reddit.com
u/Vaniellis — 6 days ago
▲ 337 r/dawnofwar+1 crossposts

Dawn of War IV will have a mission editor and it is the best news for the series

I had the chance to grow up during the golden age of RTS, mainly with Age of Mythology, StarCraft, Warcraft III and of course Dawn of War 1. I spent an insane amount of time toying with WarCraft III's map editor, making custom factions and battlefields filled with details.

I also spent a lot of time playing fan made maps on both WarCraft III and StarCraft II. And both these games are still getting new maps every now and then. Hell, even StarCraft I from 1998 still gets new custom campaigns.

I really wish Dawn of War 1 shipped with a map editor. I would have loved to make my own missions, and I'm sure that the community that gave us the amazing mods would have make awesome stuff as well.

During the last Skullz announcement, we learned that Dawn of War IV will have a mission editor. This is the biggest news for the series, in my humble opinion. As explained by GiantGrantGames in his video "The next major RTS will fail. Here's why", map tools are key to a RTS longevity across the years.

Even if it's not as deep as StarCraft II's editor, just the ability to script PvE missions and link them in custom campaigns will be huge. I easily imagine we'll get voiced cutscenes (whether AI-generated or by the many 40k fans actors) either retelling famous battles from 40k lore or fan made stories.

Of course there will be limitations due to factions, but since we live in the age of live-service, I think DoW IV will eventually get almost every faction, or at least the 9 from Soulstorm (plus Mechanicus at launch).

u/Vaniellis — 1 month ago