r/dawnofwar

Is it worth downloading unification mod?

Is it worth downloading unification mod?

Dawn of war definitive edition was one of the first games I bought when I got my Pc earlier this year. While I was on and off I’ve been playing a lot more and wondering if I should go about learning how to download and play it or is it even worth it?

u/Emergency-Self-4317 — 2 hours ago

What dow1 elements are there in dow4?

After the initial announcement the devs were saying a lot, that the game is going to be close to DoW 1 in how it’ll be played.

Watching the gameplay video left me wondering what exactly is there in the game that comes from DoW 1 specifically? I mean there are elements that are same in every RTS. There are elements that are very similar to DoW 2 and 3. But I do not see any that come from 1.

For example it was said that the base building will be there again. But from what I see it's not a real base building. Yes, you put some structures there to produce units/research, but that's just shallow.

You don't need to think of the layout or something because your opponent has no motivation to go rush your base to destroy your economy. Like in DoW 1 where you might want to go and destroy a generator or two. It feels like it's nowhere near an important piece of the gameplay.

Overall the game feels more like Company of Heroes in Warhammer setting with most of things being exactly the same apart from cover mechanics (which I am happy isn't there). And it’s not necessarily bad, but definitely not what was promised.

What am I missing?

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u/gyzerok — 23 hours ago

Which Dawn of War 2 modpack should I play?

I am looking to play a DoW 2 modpack that adds new factions that are both balanced and work well in Skirmish VS AI. I am a big fan of the codex edition mod but know it's not the most balanced thing, I was wondering if there's any alternative out there that the ai knows how to use and isn't too unfair - new factions like tau and necron are preferable but not necessary

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u/Educational-Emu1095 — 13 hours ago
▲ 571 r/dawnofwar

Next week DoW IV developers will be showing a match between Necrons vs AdMecs

u/Shogo-MAD — 1 day ago

Dow 4 1v1 video

It seemed to me that the orc player wasnt even rly trying, did anybody else get that impression? Bro took the time to explain how orcs need to outnumber their opponent and snowball and then he built half or less than half as many units as the space marines.

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u/Ancient-Ad-9725 — 20 hours ago
▲ 269 r/dawnofwar

Weird design in Unification Mod

I think the MK7 helmet in Unification Mod is weirdly designed.
I understand the concept, but the execution is poor.
The marine looks so sad in this helmet, the lenses are too narrow and don't have that fierceness.
What do you think?

u/_-Edziek-_ — 1 day ago

Why Dow 4 won't look as "good" as the older DoW games

TLDR: Better technology and engines will deliver better graphics, but they don't necessarily translate into a more immersive game.

The old Relic team (not the people that produced DoW3) always painstakingly put an extraordinary amount of effort into animations and small little details into their games which makes their games incredibly atmospheric compared to other RTS games on the market.

Yes King Art games has copied over sync kills, but sync kills are only one aspect of Relic's attention to details. This meticulous attention is detail is the secret sauce DoW 4 (and many other modern RTS games) is lacking.

Below is an interview excerpt during development of company of heroes 1, a game that came out in 20 years ago.

https://www.gamespot.com/articles/company-of-heroes-impressions-exclusive-first-look/1100-6124417/

>Among other things, the game models small-scale tactical encounters on the ground between individual soldiers, jeeps, and tanks, as well as aerial runs from bombers overhead. And everything is rendered with remarkable detail. We took a close-up look at an individual American soldier, whose shiny helmet and rumpled uniform got convincingly muddied with use. All infantry units in the game will move using a skeletal animation that is context-sensitive; that is, depending on where your soldiers are, they’ll automatically move differently.

>You can expect to see everything in the game rendered with unbelievable detail.

>We watched the soldier adopt several different stances, including a standard forward march, a dashing forced march, a cautious advance in which he continuously looked from side to side, and, finally, a dive to a prone position, from which the soldier sidled forward on his belly. As supervising graphics programmer Ian Thomson demonstrated, the level of detail shown on each soldier isn’t just limited to facial expressions (and even lip synching, a rare feature indeed for real-time strategy games) and mud on uniforms. The game’s advanced lighting engine will also allow for “localized lighting,” which is environmental light and shadow mapping (such as the shadows of trees and buildings that pass across soldiers as they walk under them, for example). Thomson then showed off the same soldier under, of all things, a disco ball. While this demonstration might have seemed amusing, this actually showed the soldier with more than 40 distinct colored and animated lights shifting along his body. You’ll see this in the game as multiple animated lights from incidental sources on soldiers, such as muzzle flashes from a soldier’s gun (and from his nearby buddies’ guns and from nearby explosions) during night missions.

>Embark Upon the Great Crusade

>And units look just as good in motion as they do standing still. The game will actually stream animations to its units using what Thomson describes as an “animation brain,” which is an in-game library of about 700 different animations (compared to Dawn of War’s 150). This isn’t just for show, either; it plays into the game’s “battlefield awareness system,” which causes soldiers to automatically adopt appropriate behaviors in the right situation. We watched an in-game demo that showed soldiers in the field advancing up a country road alongside a convoy. As soon as they crossed enemy lines, the soldiers adopted a cautious stance. And as soon as enemies began to open fire with a spectacular rain of bullets and earthshaking dive-bombing runs, each soldier immediately and intelligently leaped for cover–behind the convoy, behind an environmental object (like a nearby fence), or into a prone position–automatically, and without any instruction.

>We could probably spend all day just discussing the game’s graphical panache and how the powerful Essence engine models both huge set pieces and really distinctive details. But we’ll focus on the most impressive features, such as the engine’s use of subtle lighting, like soft shadows of swaying trees that show up on soldiers that pass below and nuances of both direct and indirect lighting. For instance, at high noon, when the sun beats down on a town square, you’ll definitely see the shimmering specular mapping you may have come to expect in recent PC games. But you’ll also see ambient occlusion that realistically shows shadows on everything in an environment, from the side of a tank facing away from the sun to the smallest wrinkle on a footman’s uniform. The game will also have a powerful particle effect system that will be capable of rendering multiple thunderous explosions at once, while also providing realistic smoke that will actually act as concealment cover for infantry.

u/roundtable95 — 1 day ago

Discussion: I'm honestly a bit more excited for the Total War: 40k game than I am for Dawn of War 4 given the recent gameplay reveals. DOW4 is looking suspiciously like DOW3.

After reviewing the gameplay footage for both games, I have more hope (and interest) for the Total War: 40k game than I do for DOW4. Total War: 40k feels much more like an authentic 40k RTS game than DOW4 does. Don't get me wrong, I am excited for DOW4, although I am a bit cautiously optimistic; the reason for this is DOW4 seems to be more closely aligned with the DOW3 aesthetic than it does a gritty, violent, and persistent experience that embodied DOW1 and DOW2. The Total War: 40k game appears to represent the grim dark experience a bit better, and I am concerned that DOW4 will deviate a bit too much from what made DOW1 great. Again, I'm excited for DOW4, but I am a bit concerned about some of the things that I saw in the gameplay trailer, such as persistent bodies and scarring, weapons fire looking too cartoonish, and the overall look and camera positioning making it feel "off." I'm excited to see the other factions, as well as the final product(s) when they release. Let me know what you think.

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u/Ok_Intention2150 — 1 day ago

New Player Advice?

Picked up Definitive Edition yesterday and just messing around with races. It feels like there's something I'm missing. Is there any advice people can give to gauge myself on if I'm on the right track or not?

Currently I can beat the Hard AI sometimes, but mostly get stomped if I don't do some rush that ends up cheesing the AI. I've tried playing Tau, Eldar, and Space Marines. Currently gravitating towards Eldar and Tau though.

It feels like I'm missing something in every fight though because I normally just get overwhelmed, so I'm thinking it's macro related, but maybe I'm picking the wrong units? It also seems difficult assaulting listening posts that are fortified which puts me at a standstill.

Edit: Is multiplayer matchmaking skill based or is there an alternate ladder that people use?

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u/suspectzz — 1 day ago

Dawn of War DE MP

Just wrapping up Soulstorm campaign and I want to get in to some mp after.

Is steam in game automatch good enough for starters(1v1) ?

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u/skrio — 1 day ago

New Player is bad at games

So I recently picked up dawn of war anniversary edition and started playing with it being my first ever rts, I decided to try the campaign and I’m on mission nine-ish. I’ve watched a bunch of beginners guides on how to get better but no matter what I do in my skirmish games it feels like my opponents have more requisition than me.

What I’m asking for is some guidance on what I can do to get better at the game that isn’t saying build orders or what my units do in the first place since I have no rts experience. (Im not really looking at doing much multiplayer as I stray away from competitive stuff)

u/Otherwise_Major5116 — 2 days ago

Request for XBOX port of Dawn of War 4

I can't afford a PC so I'm respectfully asking for King Art Games to do a console port this game looks amazing and I don't want to miss out.

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u/JBprimetime — 2 days ago

New AMA announced on the DoW4 discord

Didn’t see a post about this, so I decided to share the news, following the battle field report this week, the DEVs will be answering questions regarding multiplayer for the game, if anyone has some doubts this could be their chance to share it.

Edit: alternative link https://discord.com/invite/dawnofwar4

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u/Zehirut — 3 days ago

How do you effectively use melee units against the AI?

All my combat devolves down to ranged fighting , because whenever I use regular melee units, like Assault Marines or Banshees, the AI turns around and guns them down before they can do anything.

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u/Nino_Chaosdrache — 2 days ago

I am confused do units in DoW4 bind in melee?

Sorry for my English. I have been absent for while and did not follow the game news but I have seen some people claiming devs saying that melee units bind units when they attack, is this true? Like player who is attacking has full control and can back off if he wants to but player who is defending does not have full control and he can either send reinforcements to help their unit or press retreat button and escape binding. This seems like pretty big gameplay feature if this is true.

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u/Secure_Fondant_9549 — 2 days ago

Imperial Guardsmen V Necrons

Having some trouble on a Dark Crusade medium difficulty campaign, mostly against Necrons. Any territory with two bases on a small-ish map, I just get mobbed by warriors, lords and then pariahs before i can get any armour out onto the map. I've tried attacking early and i've tried turtling but to no avail.

Any advice for a new guardsman? Especially the first ten minutes.

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u/Noid-Droid — 3 days ago