



Introduction: (you can skip this)
I’m a Long time Facepunch fan, first experience with Gmod was Gmod 8 or 9, when it was still just a 3rd party add-on for half-life and I Have been hyped for sandbox.
The problem:
My game creation progress has been delayed for the 2nd time now, first time was in early access I put near 200 hours into a smashcannons spinoff only to be disappointed when i finally test my multiplayer lobby to find physics platforms were a completely broken mess. Would jitter and launch under the players feet when they walked and after countless bug testing , networking changes and attempts I gave up and submitted a bug report thinking it was not fixable.
Ended up deleting the project until I saw the new beautiful physics update in the latest update news. And i “thought this is it”
I found an old github copy of my game missing a good 1/4th of my progress i downloaded it and slowly relearned and re assembled and continued building my game.
Now my 2nd attempt was smooth but I forgot to make the platforms networked because they were out of sync. I turned it on and.. it worked players could walk and run smoothly on platforms no problem it was amazing. But then I used my gun and shot my physics ball at the player, it bounced them pushing correctly them as expected and then the platforms treated them like a 1000 pound boulder causing countless buggy interactions. I tried tweaking the impulse or the platform networking maybe trying to set ownership differently to who last interacts with the platform, tried the toggle on player collision toggling on ignore mass so they physically had no mass to other physics objects. Nothing.
Do i just throw in the towel for another year? Source was buggy but it felt like simple stuff like this worked it is frustrating