u/VeLearning

Image 1 — Used Godot to build a corporate training simulation - curious what you all think
Image 2 — Used Godot to build a corporate training simulation - curious what you all think
Image 3 — Used Godot to build a corporate training simulation - curious what you all think
▲ 5 r/godot

Used Godot to build a corporate training simulation - curious what you all think

I work in instructional design (corporate training/e-learning), and the standard tools in that industry, things like Articulate Storyline, are expensive, clunky, and not built for anything resembling real interactivity. So as a personal project, I used Godot to build a cyber security training sim instead: the learner walks around a 3D office, finds security issues, and fixes them at their own pace instead of clicking through a slide deck.

Built it entirely in Godot, no training-industry software involved. Used Cursor AI partway through to help clean up scripts and speed up content creation once the core framework was in place. Wrote up the whole process here if anyone's curious: https://visual-e-learning.com/2026/08/16/desk-duty-creating-a-cozy-cyber-security-training-game/ . Game itself is here: https://visual-e-learning.com/Demos/Desk_Duty/Desk_Duty.html .

Two things I'm curious about from this crowd:

  1. Has anyone else used Godot outside of "traditional" games, specifically for corporate training, simulations, or serious games? Curious what that experience was like and what you ran into.
  2. The corporate training/L&D industry is honestly pretty starved for people who can build in a real engine instead of duct-taping together a course builder. Would any of you ever consider a 9-to-5 doing dev work in that space, or does it sound like a miserable way to spend a Godot skill set?

Not trying to sell anything, genuinely curious how this lands with an actual Godot dev audience versus the training industry, where this kind of thing barely exists yet.

u/VeLearning — 2 days ago

I created a cozy cyber security training game.

Hey all, wanted to share a personal project and get some honest feedback.

I've been chewing on the difference between a "training game" and "gamified training" for a while, most compliance training falls into the second bucket: a course with points and badges bolted on top. I wanted to try building the first kind, where the gameplay itself carries the learning instead of decorating it.

The result is Desk Duty, a small cyber security training prototype built in Godot. The learner explores a messy office and roots out security issues at their own pace, in whatever order they want, and the office visibly improves as they do things right (and stays chaotic if they don't). No forced linear path, no click-next-to-continue.

It's just a demo, not something I'd call production-ready, but I wrote up the whole process (why I built it, what worked, what I'd change) here: https://visual-e-learning.com/2026/08/16/desk-duty-creating-a-cozy-cyber-security-training-game/ . You can also try the game itself here: https://visual-e-learning.com/Demos/Desk_Duty/Desk_Duty.html

Curious what this community thinks: does this hold up as a real alternative to how we usually approach compliance training, or am I missing something obvious about why it wouldn't work at scale? Open to any and all critique.

u/VeLearning — 2 days ago