


Used Godot to build a corporate training simulation - curious what you all think
I work in instructional design (corporate training/e-learning), and the standard tools in that industry, things like Articulate Storyline, are expensive, clunky, and not built for anything resembling real interactivity. So as a personal project, I used Godot to build a cyber security training sim instead: the learner walks around a 3D office, finds security issues, and fixes them at their own pace instead of clicking through a slide deck.
Built it entirely in Godot, no training-industry software involved. Used Cursor AI partway through to help clean up scripts and speed up content creation once the core framework was in place. Wrote up the whole process here if anyone's curious: https://visual-e-learning.com/2026/08/16/desk-duty-creating-a-cozy-cyber-security-training-game/ . Game itself is here: https://visual-e-learning.com/Demos/Desk_Duty/Desk_Duty.html .
Two things I'm curious about from this crowd:
- Has anyone else used Godot outside of "traditional" games, specifically for corporate training, simulations, or serious games? Curious what that experience was like and what you ran into.
- The corporate training/L&D industry is honestly pretty starved for people who can build in a real engine instead of duct-taping together a course builder. Would any of you ever consider a 9-to-5 doing dev work in that space, or does it sound like a miserable way to spend a Godot skill set?
Not trying to sell anything, genuinely curious how this lands with an actual Godot dev audience versus the training industry, where this kind of thing barely exists yet.