


I created a cozy cyber security training game.
Hey all, wanted to share a personal project and get some honest feedback.
I've been chewing on the difference between a "training game" and "gamified training" for a while, most compliance training falls into the second bucket: a course with points and badges bolted on top. I wanted to try building the first kind, where the gameplay itself carries the learning instead of decorating it.
The result is Desk Duty, a small cyber security training prototype built in Godot. The learner explores a messy office and roots out security issues at their own pace, in whatever order they want, and the office visibly improves as they do things right (and stays chaotic if they don't). No forced linear path, no click-next-to-continue.
It's just a demo, not something I'd call production-ready, but I wrote up the whole process (why I built it, what worked, what I'd change) here: https://visual-e-learning.com/2026/08/16/desk-duty-creating-a-cozy-cyber-security-training-game/ . You can also try the game itself here: https://visual-e-learning.com/Demos/Desk_Duty/Desk_Duty.html
Curious what this community thinks: does this hold up as a real alternative to how we usually approach compliance training, or am I missing something obvious about why it wouldn't work at scale? Open to any and all critique.