u/Vegetable-Mall8956

Looking for feedback again

Looking for feedback again

Hey everyone, I'm back again with another one of these. Last post, I showed 4 different design options for one of my upgrade cards (the green ones). Between facebook and reddit, the majority of people liked option B the best. So I made one more option, and wanted to compare it to the winner of my last post. That design is "B" here, just like last time, and the new design is "A". I had a few people mention that they like a small amount of flavor text on the cards, and didn't like that I removed that with B. With A, I added it back in, reduced the size of the cost of the card and moved it to the top.

The main reason for any of this redesign in the first place was to unify the designs of what are now 3 different types of cards (upgrades, drones, and special weapons). I needed to make room for the stats on the weapon cards while maintaining enough space for the item image on the cards.

Please let me know which of the 2 designs you like better, and let me know any other feedback or questions that you have!

u/Vegetable-Mall8956 — 1 day ago

Card redesign

Hello again everyone. I'm back and looking for my opinions on my card designs. I've been wanting to redesign this card deck a bit, my upgrade cards. "A" is the original, and I feel like it is a bit visually cluttered/busy. I will say that there is a lot of neon in the game, so "A" really does fit in with the rest of the theme, but I'm still thinking about reducing the design to be a bit simpler. So I made a few other options.

Please let me know which of the 4 designs you like the best, or if there are things you like about multiple designs. And let me know if you have any other comments and feedback, thanks!

u/Vegetable-Mall8956 — 6 days ago
▲ 3 r/tabletopgamedesign+1 crossposts

Hey everyone. I'm experimenting with adding an armor stat in my game. It may seem pretty self explanatory, but this armor would act as damage mitigation, allowing cards and characters to be tougher without bloating their HP.

Anyways, there are quite a few stat icons on cards now as you can see. Before, the HP and AGILITY (pink and purple) stats were on the same line as some of the attack stats (blue, green, and everything else below). To help separate defensive stats from offensive stats, I have put them in separate boxes. I am looking for some feedback on this and the layout in general.

- Do the cards read better with defensive stats separated from attack stats?

- Do the cards seem too busy?

- Does it bother you that the icons do not align vertically?

- Does the overall design of the card layout work, and if not what would you like to see changed?

So far, I have not found a more appealing way to layout all these stats given that there are so many, please let me know if you have any other feedback to add. The top images are the older versions, with no armor. The shield symbol on the lower images represents the armor of the card.

u/Vegetable-Mall8956 — 17 days ago

Hey everyone. I'm looking to get some feedback on some new card designs. The old ones are on the left, and the new on the right. Let me know which feels more visually appealing, or if you don't like either. Any feedback is welcome!

Have a great weekend and I hope everyone is making good progress on your own projects!

u/Vegetable-Mall8956 — 28 days ago