u/Vez52

Teval decks. How many destroy permanents/graveyard protection/counter spells do you have in your decks?
▲ 8 r/EDH

Teval decks. How many destroy permanents/graveyard protection/counter spells do you have in your decks?

Hi,

I built a [[Teval, the Balanced Scale]]. It's been pretty damn fun. A ton of mill/graveyard shenaningans and zombies. BUT whenever someone plays an enchant or creature that removes all graveyard, my decks just doesn't work.

Someone played [[Rest in Peace]] then I struggled HARD to do anything because I didn't draw any enchant removals. Then a different game, someone exiled all graveyards twice.

How should I deal with this? Add more removals/counterspells in my deck?

Here's the decklist:

https://archidekt.com/decks/21466902/teval 

What would yall change in it?

u/Vez52 — 5 days ago

How do you deal with dinos being too strong? Pod is starting to not enjoy the Pantz deck.

Hi dinos enjoyers. I've been thinkering a ton with the dinos precon. Changed something like 50 cards. Now it plays amazing. I'll list the deck in the post. (we proxy, so it didn't cost much at all)

Basically now I have a problem. It always wins. Like 5-6 games in a row when playing Pantz the table can't really contest. It's still linked as bracket 2, but man it does feel stronger than every other deck I play against.

Have you ever dropped down the power of a deck in order to make things more fun for everyone? I'm thinking about maybe removing all the Ghaltas and Etalis.

Here's the deck :

https://archidekt.com/decks/21440425/dinos

u/Vez52 — 5 days ago