
Teval decks. How many destroy permanents/graveyard protection/counter spells do you have in your decks?
Hi,
I built a [[Teval, the Balanced Scale]]. It's been pretty damn fun. A ton of mill/graveyard shenaningans and zombies. BUT whenever someone plays an enchant or creature that removes all graveyard, my decks just doesn't work.
Someone played [[Rest in Peace]] then I struggled HARD to do anything because I didn't draw any enchant removals. Then a different game, someone exiled all graveyards twice.
How should I deal with this? Add more removals/counterspells in my deck?
Here's the decklist:
https://archidekt.com/decks/21466902/teval
What would yall change in it?