Funkatron's 3d Chess RPG. I'm back, with lots of progress to share:
A little while back I made a post here about how Meshy's 3D model gen had taken my work to a new level. A bunch of you were cool about it, so I figured I owed you the reveal:
I'm building a 3D chess game - online multiplayer and single-player against an AI - except it's not just a board floating in a void. Every match happens inside a fully realized 3D scene with atmosphere, lighting, fog, music, the works. And on top of the chess, there's going to be a full RPG storyline you can play through. A chess game you can also adventure in.
It's all set in Funkatron.
So what's Funkatron?
Funkatron is the world/IP I've been growing for a while now. Think of it as the universe everything I make lives inside - its own factions, its own characters, its own lore. The chess game is yet another doorway into it, but the long-term vision is bigger: multiple games sharing one world. Chess first. More to come.
It will firstly be a 3d chess game, browser based. The RPG/lore aspect will be secondary for players who want to explore more. This Chess game will also give me an opportunity to introduce Funkatron and the lore that comes with it, which is where my true passion lies.
The factions are where Meshy has been carrying me. Each side you can play as is its own army of characters I generated and refined:
TC Poole's Falconeers
The Brangus Legion
The Orcs of Mon Ghey Ku
The Goob Gobs
…and that list is going to keep growing. Every pawn, knight, bishop, rook, king and queen for these sets started in Meshy. Being able to spin up a whole themed army, six unique pieces, consistent style, game-ready without a full sculpting pipeline is the only reason a solo creator like me can even attempt something this size. I'd genuinely still be on the first faction if I were doing this the old way.
What's done and what I'm currently working oN:
The chess part is done. We could sit down and play a full game right now, single-player against the engine, or online against a friend with real chess rules (castling, en passant, promotion, check/checkmate, time controls, the lot). You pick your faction, you pick your time control, you play. That whole core works.
What I'm building now are the various locations/levels. The grand map of Funkatron is dotted with locations, and each one is a place you can actually travel to and play at.
I'll keep posting as the locations come together. Massive thanks to this community and to Meshy for being the thing that makes a one-person world-build like this actually feasible. More soon. If ya'll have any suggestions, throw 'em out there.
- TC Poole