Challenge run: Random jobs
So I've decided on the final rule set for my next challenge run. Every time I get a character (intro black screen) I roll to see what their class is. Which will dictate what they are able to do for the rest of the game. The jobs are as follows.
Warrior: Can only attack and defend.
Black mage: Can only use black and grey magic.
White mage: Can only use white and grey magic, and allows use of menu healing.
Merchant: Can only use items, and allows use of menu items while in the party.
Specialist: Can only use their class skill.
Magic knight: Can use attack, and grey magic.
Red mage: Can use both white and black magic, but only up to level 2 spells.
Ninja: Can use both attack, and item commands.
Monk: Can use class skill, and up to level 2 white magic.
Those are the 9 classes. I'll be playing the pixel remaster on console, so these rolls will have to be done and enforced by myself. I'll probably also stream it.
A few mentions. What is level 3 magic? Anything obviously 3rd tier such as thundaga, as well as big spells such as meteor, flare, holy. What if Terra gets her class skill? If so, I'll go by the rule that she can attack and use all magic, but only while transformed. I think that's a fair balance, considering that will be useless for a lot of the game. Umaro? No sorry, you just can't give him a job, so I can't use him. If Gogo gets specialist, then he can only use mimic.
Temp characters don't apply to the rules (won't grab the ghost) and of course, if I simply have to break a rule to get the plot going, I will. Such as giving Gau dried meat, even if Cyan and Sabin can't use items.
One last question for you guys. Normally, when I do a challenge run, I keep notes of events, and after it's all over, write up the whole tale on here. Should I continue that? Or do it in parts as we currently see the Cyan solo runner doing?