u/Volvy

Level Cap Mod

I'm looking for a simple mod that lets you set a level cap. You would still be able to level up your skills, just that resting once at the designated level cap no would no longer increase your level, no matter how much level progress you make. Also, has to work in OpenMW.

Edit: figured out a good solution, based on the idea from the Simple Delayed Leveling mod that makes it so that more skill increases are required to gain a level. it's pretty simple to edit GMSTs with openmw-cs.exe:

-select the option to create a new addon

-select Morrowind.esm

-give it a project name

-under Mechanics, select Game Settings (aka GMSTs)

-scroll down to iLevelUpTotal, edit the value to 9999

-Save the project (File > Save or ctrl + S)

-in the openmw-launcher.exe the addon should appear in Data Files > Content Files, check the box

it will now take 9999 skill increases to level instead of 10, which is naturally impossible. You just have to disable it manually when you want it off, which is easy. Instead of doing all this, I guess you could just hit esc to cancel the level up each time you rest, but i'd just rather not

reddit.com
u/Volvy — 4 days ago

[Commentary] Main Quest, Max Difficulty Speedrun - Bound Dagger Only, No NPC Services in 3h 39m 06s (Deathless)

Edit: I'm going to upload a new version of the video with the commentary volume being 3x louder than it currently is. it's going to take around 12 hours to export it and 2 hours to upload it, but it's probably for the best. I'll edit again when the new link is live

Edit 2: Here's the link for the new version with (hopefully) improved audio. I'm going to delete the original video once this has finished uploading.

Morrowind Main Quest, Max Difficulty - Bound Dagger Only, No NPC Services in 3:39:06 (Deathless)

This is a deathless Morrowind challenge run/speedrun, where the goal is to complete the main quest on max difficulty under very specific restrictions. I'm mainly only allowing myself to use two starting spells: Bound Dagger and Hearth Heal. I can also use essential items, which includes gold, items to open locks, levitation potions (only when required), and the Tools of Kagrenac when I'm within melee range of the Heart of Lorkhan. Reading skill books is allowed, as well as using shrines to cure diseases and restore attributes.

The main restriction is no NPC services. This includes travelling, bartering (buying or selling), training, buying spells, spellmaking, enchanting, repairing, and deliberately joining a faction that is not part of the main quest to use their services. Aside from what I mentioned above, I also can't use any other items, weapons, armor, accessories, scrolls, potions, or make use of other blessings that shrines offer. It's kind of like a "minimal items run" of sorts, which really makes things tough when combined with not using any NPC services. I decided that racial and birthsign powers shouldn't be allowed, so I won't be using Redguard's Adrenaline Rush.

I added commentary to the run to the best of my ability, but the volume situation is not so great. Sorry about that! I'm not really a content creator, I just like doing Morrowind speedruns. You may need to turn your volume a little bit more than you would expect, but I would also not recommend turning it up too much. I hope the commentary is insightful, as I recorded over 100 bits of narration for this.

youtube.com
u/Volvy — 2 months ago