
Adding achievements to my traditional‑leaning roguelike — looking for roguelite player feedback
Hi! I’m working on an indie project that leans more toward text‑driven traditional roguelikes, but I’d love to hear from roguelite players as well.
I’m currently planning to add achievements, and I’m curious what kinds of achievements feel enjoyable or motivating in roguelites.
For example:
- Achievements that encourage various playstyles
- Achievements that hint at hidden events or rare items
- Achievements that unlock in a satisfying flow as you play
- Achievements that provide some sort of in‑game reward
- Achievements that unlock new content or features
- Challenging, high‑difficulty achievements
Of course, not limited to these — any thoughts or examples you like (or dislike) would be really helpful.
Thanks!
If you’re curious about the project, here’s the Steam page:
https://store.steampowered.com/app/4273760/Text_Dungeon_The_Ring_of_Life