u/WATASHI_TO_TAWASHI

Adding achievements to my traditional‑leaning roguelike — looking for roguelite player feedback

Adding achievements to my traditional‑leaning roguelike — looking for roguelite player feedback

Hi! I’m working on an indie project that leans more toward text‑driven traditional roguelikes, but I’d love to hear from roguelite players as well.

I’m currently planning to add achievements, and I’m curious what kinds of achievements feel enjoyable or motivating in roguelites.

For example:

  • Achievements that encourage various playstyles
  • Achievements that hint at hidden events or rare items
  • Achievements that unlock in a satisfying flow as you play
  • Achievements that provide some sort of in‑game reward
  • Achievements that unlock new content or features
  • Challenging, high‑difficulty achievements

Of course, not limited to these — any thoughts or examples you like (or dislike) would be really helpful.

Thanks!

If you’re curious about the project, here’s the Steam page:
https://store.steampowered.com/app/4273760/Text_Dungeon_The_Ring_of_Life

https://i.redd.it/9css1l1ng0bh1.gif

reddit.com
u/WATASHI_TO_TAWASHI — 3 days ago

Do achievements add value to roguelikes? Looking for player and designer perspectives.

I'm currently developing a text‑based roguelike, and I'm thinking about how achievements should fit into the genre.

Roguelikes naturally generate many potential triggers—discoveries, dangers, unusual deaths, special events, and so on—so there are plenty of things that could become achievements.
But I'm not sure how roguelike players actually feel about them.

So I'd like to ask the community:

  • Do you enjoy hunting achievements, and does having many of them make a roguelike more appealing?
  • Do you not care much, but don't mind if they're there?
  • Would you prefer roguelikes without achievements?
  • If achievements are included, what kind of quantity feels right (10? 20? 100+?)
  • Any thoughts about what types of achievements fit the genre?

I'd appreciate any perspectives, including anything beyond the questions above.

P.S.
I'm planning to generate the achievement icons using AI tools (the game itself does not use AI‑generated content).
If you have any thoughts or concerns about that approach, I'd be interested to hear them as well.

reddit.com
u/WATASHI_TO_TAWASHI — 6 days ago

Try a text-only roguelike (no ASCII, no graphics — just words) — Steam Next Fest demo live

My game *Text Dungeon: The Ring of Life* is now part of Steam Next Fest!

It’s a roguelike that describes every action, danger, and discovery entirely through text — no ASCII, no graphics, just words and choices.

Attached GIF shows exploration, combat, and narrative events that unfold as you descend.

u/WATASHI_TO_TAWASHI — 20 days ago