Anyone else really proud of Ghostemane?

I started listening to Ghostemane around the 7th grade, back when my life was an absolute mess. I listened to a lot of underground music (at least at the time, LOL), artists like Lil Darkie, Bruhmanegod, $uicideboy$, Gizmo, and I was an active follower of Trashgang on YouTube (iykyk)

For a long time, I was a huge mess of a person. Things didn't really look good for me wherever I went be it school, home or with others. But at the very least, during those moments when I could put my headphones on and just be alone, the noise was something I could actually "feel." I could numb out whatever was in my head with the music and i'd be just good enough to go through the next day.

Eventually, it became less about just the noise and more about the lyrics. Connecting to their words let me know I wasn't the only person out there suffering. It showed me there was more to it than just getting angry or self destructive.

Ghostemane's last album came out during my 12th grade year, right when things were looking REALLY down for me. For personal reasons, I couldn't go to the colleges I wanted to attend and was forced to stay home. It felt like I was trapped in a box, unable to do the things I actually wanted to do or moreso, felt like I was only allowed to do things someone else chose for me. I locked myself away, and at one point, I was nothing more than a walking corpse. Still, I eventually found myself again and kept doing the things that allowed me to live.

Eventually, I hit a breaking point where I was forced to choose between risking everything doing what I actually wanted, or burning what I love to the floor just to fit what others demanded of me. Around a year and two months ago, I decided I’d finally had it. I left to make something of myself.

While I am, in a way, back where I started (got replaced by offshore hiring...), so many things have changed. Having to deal with the real world and having actual fears to worry about, and most importantly, seeing that I had people who truly stuck by me when things were hard and I didn't even believe in myself was what allowed that final piece of me to mature into something more. I mean, in a month, I’m going to showcase my stuff in TOKYO to over 200k people. That is something I don't think past me would have ever been capable of doing!

I still feel like I’m far from the person I want to be, but at the same time, I think the past version of me would be incredibly proud.

When I opened Spotify today and saw Ghostemane dropped a new song, at first, I wasn't sure what to expect, but the music instantly had a much different tone. In the past, his work felt deeply nihilistic like someone constantly standing at the edge of life's crap. But his new song, as simple as it is, is about one core concept: being tired of something and actually doing something to change it.

I looked more into his 5 year break and suddenly it all made sense. He has a family now (congratulations!) and took real time away to be a father. I think this is so beautiful, especially considering how much his older songs mentioned his own father and their broken connection. He broke the cycle. He made a new loop for both his kids and himself. In a way, this new song feels like a direct reflection of that. Love, action, and self-responsibility have taken the place where abandonment and resentment used to live.

I guess what i'm trying to say is Ghostemane's music allowed me to survive and be the person I am now, and while it was there for him as well it seems he outgrew the shadow of himself to become something more than the lowest of his emotions.

If you somehow ever read this, Eric, I'm very proud of you man!

P.S. Hope you finally got the blood off your grandma's floor LOLLL

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u/Walker-Dev — 5 days ago

Sharing Standalone/PCVR Headset WIP (And a BTS on the headset manufacturing space)

With all the conversation about Frame alternatives, I figured now is better a time than ever to talk about what my people and I have been working on!

By default all of our headsets will include

- Inside Out Tracking (Algorithm Built Inhouse)
- Eye and Mouth Tracking (Algorithm Built Inhouse)
- Silicon Batteries (Amprius, Power Dense) and
- Controllers with Inside Out Tracking

We also support modding the headset and tearing it open, changing the software from the default Garuda Linux based spatial computing environment (You own what you buy) and hope to even sell parts of it so people can make their own headsets after release! (Note: the XRUIOS works outside of Unity and is an advanced orchestration layer + permissions system but the spatial computing is being moved to a Godot fork we built around XR)

You can learn more @ https://vectorgear.xyz or visit us at Tokyo Gameshow in booth 09-045

The smaller headset you see is the Andromeda; you can choose between 1600x1600 TFT LCD or 2560x2560 Micro OLED/Pancake Lens (although with the same display limits as the BSB1)

It has manual IPD adjustment and while right now it's mainly wired, we are going to add two of the silicon batteries to give it 45WH (Which should be around 8 hours of life per charge) mainly to allow for foveated streaming!

So far it looks like it will be around $650 for the low res and $1.1k for the high res version!

The larger one is the main headset; the Vector Gear!

It has automatic IPD adjustment, 90Wh power, full color passthrough with global shutter and a few pins for modding.

The most interesting part of it though comes from the fact that it is a two chip system; we made a custom RK3576 SOM specifically to handle eye/mouth tracking and SLAM so the main 8cx Gen 3 can focus on emulation (we are in talks with iiSU), screen sharing from different devices and desktop mirroring.

This however has been the most volatile between all the issues in the industry so far; at first it was to be around $850, then $900 and now i'm trying to keep it at $950 (I refuse to go to $1k)

Now for a little on what's happening behind the scenes;

I don't know how else to say it other than what you already know is happening but worse. For example, to use the RK3576, we need to only make sure our type of RAM matches up, with it working with a pretty big array. To use the 8cx Gen3 however, you're limited due to digital signing on the chip to a few companies.

This means the cost can balloon with a tiny group of options. Originally this was supposed to have 16GB RAM on the 8cx side, but companies would give numbers like $500 for the RAM alone with little space to negotiate.

Moreover, the cost of everything is so reverse it's making what used to be good business sense useless. In the past, you would buy from a manufacturer directly because they gave the smallest prices which would be raised by a middleman. Now, the price the middleman gives you is significantly lower than the manufacturer price because they often have the money to buy en masse. Either this, or they too increase their costs to extreme amounts.

Finally, with the VR bubble from a little ago, a lot of parts increased in cost. Displays and components that used to be cheaper were skyrocketed because so too did the demand. This also comes with a few things to the hardware space (like how normal scalpers are now and again the AI bubble) but generally speaking it means something that took $150 to make now probably takes $300/400

Balancing what comes after the initial BOM (AKA assembly, packaging and licensing) used to be one of the more intensive parts of making a device and you could sit down, make a BOM and then not worry about it beyond prototypes and optimizing. Now, it's like the entire thing needs to be gone over almost daily just to make sure things haven't changed.

Oh yes and one more thing; it isn't just RAM. IMUs, eMMc and even to a lower degree processors are being affected by this all.

u/Walker-Dev — 8 days ago
▲ 35 r/virtualreality+1 crossposts

Face Tracker WIP, Exports Directly to ARKit (

We've been working in secret with EOZVR, specifically around a face tracker we'll be showing at Tokyo Gameshow!

The goal behind it is to make face tracking as simple and robust as possible so you don't have to worry about long setup times, major calibration errors and most importantly soldering.

Our tracker exports directly to ARKit's format so models you might use on VRChat work without you needing to do anything special.

We are going to do a 60 person event soon IRL between a few ethnicities and headsets to make this as robust as possible and hopefully the next video (after showing off the frontend software) should be videos showing off tracking from within the headsets directly!

u/Walker-Dev — 8 days ago
▲ 260 r/SteamFrame+1 crossposts

Face Tracking WIP, Hoping To Put On Steam Frame Post-Release

Wanted to share some face tracking WIP! Originally made for a headset we are developing, we are doing an event where we pay 60 people to make a dataset around different headsets but generally the thing seems to do really well

- With glasses
- When tilted
- When you fully move the camera pretty seriously
- When the camera is close or far
- When the camera is getting IR or non IR
- With facial hair
- With people completely outside the dataset (ofc)

While requiring not a lot of performance

Outputs to ARKit by default, here's to hoping I can put it on the Steam Frame! I considered asking someone with one but i'm not trying to step on Steam's toes by accident

u/Walker-Dev — 12 days ago
▲ 11 r/ROS+2 crossposts

We Now Have a Built In-House SLAM Algorithm For Our Headset

REALLY wanted to share this, pretty huge update tech wise!

Here's to hoping for inside out FBT on the controllers and headset!

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u/Walker-Dev — 27 days ago
▲ 3 r/VRchat

Meet Some Of My Team @ VKet Tomorrow And Learn About Headset/Face Tracking/SLAM Development!

Some of you guys might have seen me a day ago @ the Vket Twitter!

I will be hosting a small thing tomorrow talking about the development of our headset, why we made it and generally talking about the process!

While we technically run as a company (shameless plug https://vectorgear/xyz ), I do want to actually talk all about headset development, where we started and why we made a lot of the decisions we do! We hope to actually help people who have been considering it through some QnA alongside people who are genuinely curious!

u/Walker-Dev — 1 month ago

(Lounge/Stream) Come Learn About the Vector Gear And Andromeda, Community Friendly/All In One Headsets Developed By Walker Industries (Us)

We are doing a small QnA about our headset we are developing; the Vector Gear and Andromeda Lite, two headsets we are developing (Cough cough https://vectorgear.xyz )

You can ask about the way we designed the headset, the tracking, why we started on it and anything/everything in between!

To join, send me a message on walkerdev (Discord) and as long as there are spaces left i'll friend you and send an invite on the day of.

Post @ https://vket.com/en/hub/2026Summer/notification/1369

u/Walker-Dev — 2 months ago

I Made A System Allowing LLMs To Better Interact With 3D Environments (To Be Open)

Custom Fork of Godot (Aether Engine, https://www.youtube.com/watch?v=AXwaNRy7xlc ) WIP, I wanted to make this system for a long time!

- Objects advertise their own interactions (fridge = eat, bed = sleep, cup = grab)

- Characters have decaying needs (hunger, sleep, fun) and autonomously tend to the most urgent

- Type commands naturally, characters understand and respond through a simple verb API

- Pathfinder based skill checks determine success/failure (Strength to drag, Luck to carry without dropping)

- Objects can be grabbed, carried, and placed on surfaces or sub-grids (shelves, desks) procedurally

- Characters have natural gaze behavior (head turns, body assists, posture-aware)

- Snap to grid placement system for dragging/placing with adjustable density

- "Mind" is swappable (The demo is currently keyword based, but this is made for Project Replicant; an LLM system made to basically create Johnny Silverhand level AI)

u/Walker-Dev — 2 months ago
▲ 27 r/nier

THE C[O]PIED PLAZA

"This was once a place filled with the laughter of a thousand voices. Now, it serves as a reminder.

To what exactly? Maybe to a city lost to time, without a name, place or even a person to remember it by."

(Put together pretty simply for a game engine thing i'm working on)

u/Walker-Dev — 2 months ago
▲ 26 r/godot

Worldspace UI In Godot (No 2D Nodes or Viewports)

Love Godot being Open Source but hate the UI when it comes to 3D so after a month and a half, problem solved

Uses basically no viewports to work because the program i'm making requires hundreds/thousands of UIs to be in a scene at once

For Godot WIP Fork focused on XR development

u/Walker-Dev — 2 months ago
▲ 56 r/vtubertech+2 crossposts

Our Community Friendly Face Tracking Has A Few Updates (Mouth + Eyes, ARKit Friendly, More Modern And Better Architecture Compared To Babble, ETVR, Paper Tracker, Etc.)

  • Nose, cheek and tongue tracking is planned, we're buying a Quest Pro soon to get the data we need to add those in, then moving onto actually putting this in a headset
  • Work even with facial hair, glasses, glare and tilted views with ease
  • Our architecture is more modern and generally better compared to alternatives (Babble, ETVR, Almalence, "Paper" Tracker) thanks to using modern architecture
  • It has an all in one/modular architecture for the current tracking it can do alongside future
  • ARKit 52 expression matrix friendly
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u/Walker-Dev — 1 month ago
▲ 1.6k r/swordartonline+2 crossposts

Our Custom VR Headset Now Turns On And Connects To SteamVR!

One of the three headsets we're making now works!

This is the lightest variant; in the end it will look like

  • Wireless PCVR focused
  • SLAM + Face Tracking
  • 1600×1600 LCD or 2560x2560 OLED (per eye)
  • Open source over time + moddable
  • Same expansion ecosystem as Vector Gear

Extremely excited and thankful for my team, especially Manolo Mancelli! Looking forward to showing off more and cooler things!

Learn more @ https://vectorgear.xyz
(Please help us sell it next year)

u/Walker-Dev — 2 months ago

Our Face Tracker For VRC + Our Headset Now Has Mouth Tracking! (Sneak peek before main video, tongue and hopefully eyebrows next)

We've been making the Shinra Meisin for a while now and hit a milestone yesterday!

Hoping to solidify it a bit before making a 3D demo, then connecting it to VRC/Resonite.

This has been made with the tracking data from four people and 11k images; once we get some more serious funding we plan on creating an inexpensive face tracking addon for headsets and paying around 30 people to create enough GDPR friendly data to make a proper tracker!

Still, it currently can pickup tracking data pretty well from those who were not part of the dataset.

Learn about headset @ vectorgear.xyz

The Eye Tracking: https://www.youtube.com/watch?v=QlfCfkzkBB4

Code @ https://github.com/Walker-Industries-RnD/shinra-meisin/tree/main

u/Walker-Dev — 2 months ago
▲ 22 r/MuvLuv+2 crossposts

Showing Off The Vector Gear, An All In One VR/MR Headset (With Lain and Cherri)

Mainly just showing off this animation featuring the headset for Vket 2026, hope you guys enjoy it!

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u/Walker-Dev — 2 months ago

A Marathon Based Icon For Software I'm Developing

I work on mixed reality stuff when i'm not playing Marathon and am working to create what I am calling the SCCN (Or Shared Collective Conscious Network)

It basically allows hundreds of thousands of people to exist in the same place with mixed reality stuff custom to each person without crazy datacenters and all federated, so more like an internet!

I always knew I wanted to make something based off Marathon graphically, so here we are

u/Walker-Dev — 2 months ago

Showing Off Our Custom Lighthouse Tracker With SteamSDK (Manollo Mancelli Crushed It)

For those who have been following my development on stuff, they would know Manollo Mancelli is a very important part of the team; he's been spearheading the development of the headset physically!

Long story short: turns out it is absolutely possible to create custom Lighthouse-tracked objects. Manollo has been working on this on the side, and we are looking at utilizing it across our entire ecosystem ranging from our headset, controllers, and gloves, to a lower-cost alternative to Tundra Trackers with EOZVR/Shinra Meisin line!

This is still very, very early stuff, but we wanted to show off the raw tracker demo working in real-time. This is more a "Hey this exists" post!

To be completely transparent, I'm incubating this hardware project on the company side and am not as deep into the low-level code/circuits as Manollo, so I won't be answering deep technical questions as much as I usually do..

I think a lot of people who have been asking about lighthouse tracking will be interested in this track; i'm going to leave a few images as well given someone in the past confused this for being a Steam HDK evaluation device rather than custom

(For everyone else, should be showing off the SLAM tracking soon!)

u/Walker-Dev — 3 months ago