Finshed a campaign with 8 people as a rookie dm

So last month we had our last session for the campaign and it was amazing to see all my players (most of them. I will get to that) having fun till the end.

I made a post about 8 months ago needing some tips and you guys said it was a bad idea. Well idk what I did to succeed but it was probably a lot of trial and error for scheduling ideas. I tried to do a Google sheet (what I found on youtube) but it didnt work as only 1 or 2 people would do it every month, then I did a "screw it we ball" move and just did a poll for each week and if 75% can come it would be a go. That is how I did it for the rest of the campaign.

Now it was not a smooth ride; we had a player get into a relationship with someone and another player didn't like that so she gossipped. The dnd party was very close to falling apart then the player who got into a relationship basically left the dnd group (but will be back next campaign). We never really talked about any of it but all of us knew what was going down and it sucked.

We also had a player leave because of his new job as he could never play with us. Then I recruited a newbie who wanted to play.

Even with all of these complications we got through it and the completed the campaign (they all died but it is part of the story as they somehow "lived" and fell into hell (basically)

Now time to play dnd with 15 players! (We will do something me and my dnd friends call "travel dnd". Travel dnd is where we will only use a d20 and the players will have a class, 1 large weapon, 1 small weapon, (if spellcaster they will have 4 spells of there choosing) and one miscellaneous (magic item or equipment). Fyi i have done this plenty of times.

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u/WarSpirit66 — 2 hours ago