Authenticity and the Solo Experience in Investigation Based Games
The question I have is, how much do you wonder/worry about your solo game reflecting a typical session of the given system with live players? In this case, in a system based around exploring a mystery rather than dungeon crawling combat/stealth, how do you square the circle of revealing a mystery you're inventing on the fly and do you worry you're "playing it wrong"?
Further context, I love CoC. I love how the percentile based skill system doesn't make me feel like I'm cheating when I assign a DC#. I love the concept of cosmic horror and horror role-playing as I feel it is very relevant to my own life and experiences (don't get me started, I'll be here all day). When I first picked up the 7e starter set, it came with a choose your own adventure style solo game attached, which I'd never seen before and have now come to believe is standard for Chaosium. It's what got me down the rabbit hole to playing solo in the first place.
However, I am also a forever DM and I like running games for others. My game group doesn't get the concepts of investigation and constantly seems to dungeon crawl into the investigations, usually getting them killed/insane. So the only time I can really find an enthusiastic group is at the cons where I run gaming for others. So I want to make an authentic experience and I want to explore that in my solo games, but I worry I'm getting too "solo" to really grasp the player at table dynamics of the system.
So how about you? How do you like to run investigation based games solo? Do you ever worry that solo play is tampering with your ability to run/play games with others?