



Mikoshi
For now the last pictures of the V that I decided to name Angelina (for more or less obvious reasons). I really love the second and last shot. 💕




For now the last pictures of the V that I decided to name Angelina (for more or less obvious reasons). I really love the second and last shot. 💕
One of the first and my favorite picture to take. Liking to think it's a photo maybe Misty or Mama Welles took of them when V just moved into her own place. 'Never Fade Away' is a sticker V of course would have added then later.
Guess who? Or Fun with Character Creation in MHS3 Part 3.
Actually I had this screenshots laying around for a while and didn't have yet the motivation for this post until now.
Unlike my other characters these have been made on purpose with specific characters in mind to recreate in the world of MHS3.
Can you guess which characters have been the inspiration?
>!Inspirations: Elsa (Frozen), Sailor Chibimoon (Sailor Moon), Mileena (Mortal Kombat), Lulu (Final Fantasy X)!<
Here I am again wanting to share some of my creations with you. I love my girl and the boys and how they turned out and thus I definetly want to show you.
Again there is a favorite among them... or maybe two?
Which one would be yours?
I have been tinkering a lot with the character creation in MHS3 lately, out of boredom admittedly and because I am a sucker for character creation.
I really like the character creation in 3 though it still has some issues in my opinion. For example that one highlight in the eyes that tends to ruin the whole eye colour if you're not careful with your sliders which annoys me to no end or that creating a more natural tone of blonde seems to be almost impossible unless you slide around for what feels like hours.
Nonetheless, here are some of my girls which I think turned out pretty well.
A guess which is my favorite out of these? What does your favorite OC look like?
(Edit: I am sorry if the pictures aren't as crisp as you may be used to when playing on bigger consoles or PC, I play on Switch 2)
Well, Simon, this time it's true, at least this one time, lol.
That said, I actually intended to do my own take on how my character would look like really resembling Amara and... Yeah... I somehow ended up recreating Amara kinda? Or at least I came quite close to her looks in my opinion without any mods available since I am playing on Switch.
Have you ever tried just for fun to have the scene with Simon make sense at least for once?
Slayed that napping menace though admittedly all Royals in 2 are napping menaces.
I don't know how good I did managing at lvl15 but I always used to come back way later in my former runs so it makes me proud to have done it now especially when having Alwin and Shaulk with me, lol. My Kratos, a Kulu-Ya-Ku, definetly tanked it. Unfortunately I didn't manage to retreat the Tigrex... Yet.
Good old times or something like that.
Of course it makes sense that MHS3 doesn't have them since it also doesn't have multiplayer but it doesn't mean that it wouldn't have still been fun even if you could have only shared them outside the game.
They already made them so boring back in MHS2. Like a mere stat sheet... Who likes to read number sheets?
Do you have still your old MHS1 Rider Cards?
I am aware this isn't the first post of its kind and eventually I am getting somewhat of a shitstorm but considering the reoccuring patterns of the series I guess another Rathalos is inevitable but maybe this would be a Rathalos and overall concept that could be acceptable, at least it would be for me. That said, this is a concept draft with some ideas of what I would like the next game to have suffice to say that I actually don't want another Rathalos at all.
(Also, I haven't been quite sure what flair to use, so I hope this is okay since we're not really talking about fanarts and OCs but general concepts occuring in all games in a way)
A Rathalos hatched an albino with white scales and pale rosy horns and claws and red eyes. It's a genetic mutation caused by the rider's malfunctional kinship stone after their village has been attacked and the kinship stone getting fractured but not broken in the attack. It is born without an innate element and without any skills to begin with. Deeming the monster useless the rider is considering to release the Rathalos which frankly would probably lead to its death in the wilds since it has no means to protect itself. The rider's companions (an elder and a mid aged rider) are against it since a bond is a sacred thing to them, being also riders from the destroyed village. One of them suggests the rite of kinship may help raising the Rathalos. The rider isn't happy, secretly detesting having hatched a monstie that is basically useless. They give in though. With the rite of kinship it becomes apparent over time that the albino Rathalos' weakness is actually its biggest strength, its mutation enabling it to gain the element of its attacks (as in MHS1 where the strongest element is the main element of a monstie), genes directly influencing resistances, weaknesses and strengths, overall stats directly influenced by the combination of genes given through the rite of channeling (for example a more aggressive set of genes, not only passives but also actives as well, is heightening attack while a more defensive one heightens defense, ailment builds playing directly into ailment resistances, mixing builds on Rathalos either ruining or causing a well balanced Rathalos). The rider able to witness Rathalos actually growing up and developing loosing their resentment over time, actually getting fascinated by their monstie eventually and finally building a mutual bond with them (suffice to say that poor Rathalos is trying the whole time to get the riders attention and approval). Applying genes to Rathalos can also cause changes in his appearance related to his genes like coloring, scale, fur or skin structure, appearance of fangs, horns, claws and tails, maybe even its wings (opalescent scales for example in an elemental types color or unsual long claws for Rathalos it usually wouldn't have).
The Rathalos' name is a player choice, other character's in the game referring to it as 'the Rathalos' or 'your monstie' for example depending on the situation.
(If there isn't a Rathalos chosen to be our monstie, there could be a 'quiz' to examine the nature of the rider to choose their first monstie from a roster that is part of the general roster of the game and monsties that aren't obtainable during a playthrough which would mean getting a non-roster monstie forces you to be smart with your monsties race related genes because you can't get them from other monsties again.)
Monsties are able to have accessories, for example collars, tail decorations and decorations that can be woven into their fur and maybe even a kind of warpaint, the saddle design is also changable.
For the rider there is layered armor like before but colors are freely adjustable via scaling instead of pre-set colors. Also, with layered armor the armor parts are freely swappable to create new and more personalized armor designs. Also there are layered weapons which depending on their design can have their colors changed, too.
For character design itself the option is added not just to choose gender but also to change the body appearance itself (thick, thin, lanky, short, busty, flat, etc.). Also paints and tattoos can be applied to the whole body and aren't limited to the facial area anymore. All hairstyles are available for both genders and not gender exclusive. Also, accessoiries in hairstyles can be changed colors, too. Moreso, there is an option to choose voice and pitch for the character.
The fighting system is mostly staying the same (as in MHS3) but the amount of HtH chances is dialed up again to give related genes more usefullness but the general difficulty remains and HtHs lost cause more damage for rider and monstie in exchange. (Maybe all AoEs are dodgable in general but require a certain percentage of evasion to be successfully dodged and even then there is a 50:50 chance to dodge it or get it making the evasion percentage more a requirement to be able to dodge those attacks at all (unless you're using Absolute Evasion of course).)
Of course deviants will be fightable to obtain their weapons and armor.
The rite of channeling remains the same as before (meaning as in MHS3) though with the difference that you can learn an advanced rite of channeling through the story maybe that allows you to change a monsties element (without the hassle of habitat restoration, maybe fusing its general genes with another monstie which would only then lead to the other monstie being lost forever, changing both base attack elemental type and also the elemental type for the kinship skill while the skill itself remains the same).
This is what my brain came up with and it may be quite complex but it could be done and I think we all agree that waiting longer for a game especially if it finally considers community wishes is more than okay. As said before, it's what I could imagine as a Rathalos concept and what should be changed regarding certain aspects of the game or what could make it more interesting and make it feel even more personal and relatable.
What are your thoughts on it?
I have a question, obviously.
Usually with an ailment inflicting build I would go with inflict rate up and salt in wound, naturally, but... Is there a why to make a reliable built without it?
Using inflict rate up and salt in wound takes up two slots making them non-elemental and thus costing me eventual elemental bingos related to my monsties elemental type. It's kind of annoying.
Of course debilitating lilt would be an option but for an elemental bingo it kind of only makes sense on a water type monstie.
How much of an influence are the ailment inflict rates of skills itself really?
I haven't found a solution myself yet but maybe you did?
Hello there ~
I have a question. I am planning to make a Dark Lord leech build though without using Malzeno which leads me to one question... Which dragon type monstie would be the best choice in your opinion?
The general genes I do want to have in the build are Dark Lord, naturally, as well as Night Parasites and Dragon Eater, Self-Heal and Stamina Surge. All other genes are rather flexible since they would probably depend on the chosen monstie's stats.
As mentioned I don't want to use Malzeno just because... I don't know. I already have a wyvernfell heavy Arkveld though of course having two of them wouldn't be an issue but also not really diversive.
So, back to my question... Which monstie would you choose? And if you're willing to share, what are your builds with Dark Lord?
Either it's pretty obvious or it isn't. Anyways, the update already annoys me because having to fight a specific monster to get a piece of paper to forge armor+ is, well, annoying and somehow not fun at all.
So, after having levelled my current roster to lvl99 (14 monsties by the way) and now having to make yet another Specialized build sucks.
And you may have already guessed it, but I plan to use this one against Royal Invasive Arzuros. Hopefully with success. My companion is intended to be Kora with Gravy. My current loadout is the Rath Soul Armor with Self-Heal and Heroic Testament, the Wyvernblade Maple with Counterboost XL and a Mastery decoration.
Thoughts? Critics? Suggestions? What tacticts did or would you use?
In other words, yes, I need your help. 😅
After playing the Rudy's Side Story DCL today eventhough people have been ranting like shit about it, I have to say... I liked it. It's been endearing, it's been fun and it had the typical dose of secondhand embarassement when Navirou is showing up.
Of course there have been some minor issue and one major, the minor one actually being that the Nergigante fight was laughable easy and the major one... Well... Was it just me or did Navirou have a different voice actor? On top of not sounding like himself, he kinda also didn't really act like I remember him. Probably because they wanted to keep the general more grown up tone of the game but seriously, that's not Navirou.
People complained about the decorations, honestly? They're quite cool I think, especially the razewing decoration if you pair it with a nargacuga weapon and the rath soul armor and crit-heal.
All in all, here you have an opinion that isn't ranting and still criticizes while also mentioning something good.
By the way, the game is released since march, we have june, three to four months to get an DLC are awesome and quite early I think and who knows, there might be a lot in the future, the keyword is patience, lol.
I am gene farming at the moment for my final monstie builds though it appears that some aren't as final as I thought...
I can't quite decide which one to choose, the free bingo build is the new idea while the other build is the one I initially wanted to go with. I am getting tired of farming genes, felt like a lifetime getting all stamina surge genes alone (needed it five times, it's been a lot of paintballs on poor Zinogre), so I would really appreciate any help.
Which one would you choose?
I have come up with this build and I want a tanky monstie for it but I can't quite decide which to choose...
Options would be Barroth, Jade Barroth, Namielle or Gravios...
I deliberately chose attacks which are quite low in stamina cost and having a tanky monstie spares me from needing skills to boost health, defense or applying any self healing mechanics, at least that's the idea.
What do you think would be the right choice? Or do you have a completely different monstie in mind for this build?