Inflicting ailments without relying on inflict rate up?
I have a question, obviously.
Usually with an ailment inflicting build I would go with inflict rate up and salt in wound, naturally, but... Is there a why to make a reliable built without it?
Using inflict rate up and salt in wound takes up two slots making them non-elemental and thus costing me eventual elemental bingos related to my monsties elemental type. It's kind of annoying.
Of course debilitating lilt would be an option but for an elemental bingo it kind of only makes sense on a water type monstie.
How much of an influence are the ailment inflict rates of skills itself really?
I haven't found a solution myself yet but maybe you did?