
earth-sim - a data-driven 3D Earth globe built headlessly in Blender from real public datasets (MIT)
github.comu/Whole-Contribution50 — 6 hours ago

generated a spinning 3D Earth in Blender entirely from data — NOAA elevation, ocean depth, and city populations.
Mountains, trenches, snow peaks, glowing cities, the day/night line, and atmosphere are all scripted.
No satellite textures. No hand-painting. Just data → Earth.
Built headlessly in Blender with Python.
Relief is exaggerated 30× so the terrain/ocean floors are visible, and 33,934 real cities glow by population.
Check it out and feel free to contribute: https://github.com/AIAydin/earth_sim