
Thoughts on my idea for Speaker Trovus's tragic backstory?
In my campaign, along with the details written into the adventure as written, my party's first interaction with Trovus will go something like this. When the players find the dragonborn half-passed out in the snow, they will first hear him sadly saying, "a beer... a beer..." It seems as though he is just asking for more beer, but that is not the case. If the players gain Trovus's trust or ask the Shorard sisters about him, they will learn that Trovus was born on ABEIR, the dragonborn homeworld. During the Spellplague, he left his clan to become an adventurer and explore the unknown lands of Toril. However, following the Second Sundering, there is no way back to his homeland and that loss is what drives him to drink.