Thoughts on my idea for Speaker Trovus's tragic backstory?

Thoughts on my idea for Speaker Trovus's tragic backstory?

In my campaign, along with the details written into the adventure as written, my party's first interaction with Trovus will go something like this. When the players find the dragonborn half-passed out in the snow, they will first hear him sadly saying, "a beer... a beer..." It seems as though he is just asking for more beer, but that is not the case. If the players gain Trovus's trust or ask the Shorard sisters about him, they will learn that Trovus was born on ABEIR, the dragonborn homeworld. During the Spellplague, he left his clan to become an adventurer and explore the unknown lands of Toril. However, following the Second Sundering, there is no way back to his homeland and that loss is what drives him to drink.

u/WindFit9651 — 2 days ago
▲ 9 r/lfg

[Online][LGBTQ+ friendly][D&D 5e 2024] Step into the frozen terror of Icewind Dale: Rime of the Frostmaiden!

Sessions on Wednesdays, from 6:00 to 10:00 PM EST

Session 0 on 7/22/2026

Playing on Roll 20 using Discord VC, have a good mic, be 18+, and have 1+ year of D&D experience

5 slots! don't worry if you're late, it shouldn't fill too quickly

Starting Level: 1

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in almost a year. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the goddess of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.

Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in traders coming from the south and travel between settlements in this never-ending winter has left everyone isolated. However one daring caravan of supplies is coming from the south, and with it comes heroes, no matter if their reasoning is from goodness or greed. For adventurers such as yourselves, Ten-Towns is a place to test one's mettle and, in the spirit of heroes who have come before, leave one's mark on this frigid land.

This is the game for those who tell detailed stories, love to learn the lore, and luxuriate in the roleplaying but also wish to strategize in battle, struggle for survival, explore the unknown, and maybe, just maybe have a laugh along the way.

Intrigued? Reach out and lets see if you possess what it takes to endure the trials ahead!

reddit.com
u/WindFit9651 — 1 month ago
▲ 6 r/lfg

[Online][LGBTQ+ friendly][D&D 5e 2024] Step into the frozen terror of Icewind Dale: Rime of the Frostmaiden!

Sessions on Tuesdays, from 6:00 to 10:00 PM EST

Playing on Roll 20 using Discord VC, have a good mic, be 18+, and have 1+ year of D&D experience

5 slots! don't worry if you're late, it shouldn't fill too quickly

Starting Level: 1

Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in almost a year. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the goddess of winter's wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.

Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in traders coming from the south and travel between settlements in this never-ending winter has left everyone isolated. However one daring caravan of supplies is coming from the south, and with it comes heroes, no matter if their reasoning is from goodness or greed. For adventurers such as yourselves, Ten-Towns is a place to test one's mettle and, in the spirit of heroes who have come before, leave one's mark on this frigid land.

This is the game for those who tell detailed stories, love to learn the lore, and luxuriate in the roleplaying but also wish to strategize in battle, struggle for survival, explore the unknown, and maybe, just maybe have a laugh along the way.

Intrigued? Reach out and lets see if you possess what it takes to endure the trials ahead!

reddit.com
u/WindFit9651 — 2 months ago