u/Wise-Recognition8990

Any recent high quality fan films?

not sure if it fits the sub

I've just watched Detrimentum which is the sequel of the previous 2 fan films in the series, other than that I remember older ones, like Severus Snape and the Marauders, Voldemort Origins of the Heir, Sisters of House Black, Neville Longbottom and the Black Witch, the one with the duel between the Dumbledores and Gellert by Broad Strokes, their other series called The Great Wizarding War, the Mudblood trilogy that got removed...

So I was wondering if I missed more recents ones. I've seen some AI slop fan videos but not actual fan films

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u/Wise-Recognition8990 — 4 days ago
▲ 3 r/XenobladeChronicles3+1 crossposts

Any gameplay tips to betterunderstand xc3? (2nd playthrough)

I want to replay XC3, but I feel like there's so much stuff in xeno games/jrpgs that idk how to make proper builds and I'm overwhelmed by the sheer quantity of items, so I always end up using generic +dmg, +aggro, +healing equipment without really trying to combine more specific effects.

I'd like some tips on how to approach this aspect of gameplay (I know general tips and how the mechanics work, unless it's obscure stuff not mentioned in tutorials).

I want to better understand the gameplay.

Also, should I play in normal or hard mode?

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u/Wise-Recognition8990 — 5 days ago
▲ 4 r/MinecraftCommands+3 crossposts

(Bedrock edition)

I want to create a scene to open it with /dialogue.

I'm following this guide
https://learn.microsoft.com/en-us/minecraft/creator/documents/npcdialogue?view=minecraft-bedrock-stable
and I've created the dialogue folder in the required folder. I made a json file with the text provided there.
I don't understand, should I see a behaviour pack available in game? Or do I still have to create it? If so, how?

Also do I have to change the format version at the start pf the json?

Do I need an npc with a specific name present in the world to open a scene?

u/Wise-Recognition8990 — 15 days ago

I want the player to have a specific map on a fixed slot. Ik you can specify lock on slot with /give and I think /replaceitem (unless they've changed something recently).

Problem is, that works for regular items, idk if there's a way to give a player an already filled map (you can load a structure with /structure but without the lock on slot option).

And I want that map to be modified to another locked (with glass pane) map, replacing it in the same slot

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u/Wise-Recognition8990 — 16 days ago

I want the player to have a specific map on a fixed slot. Ik you can specify lock on slot with /give and I think /replaceitem (unless they've changed something recently).

Problem is, that works for regular items, idk if there's a way to give a player an already filled map (you can load a structure with /structure but without the lock on slot option).

And I want that map to be modified to another locked (with glass pane) map, replacing it in the same slot

reddit.com
u/Wise-Recognition8990 — 16 days ago

Bedrock Edition

I want the player to have a specific map on a fixed slot. Ik you can specify lock on slot with /give and I think /replaceitem (unless they've changed something recently).

Problem is, that works for regular items, idk if there's a way to give a player an already filled map (you can load a structure with /structure but without the lock on slot option).

And I want that map to be modified to another locked (with glass pane) map, replacing it in the same slot

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u/Wise-Recognition8990 — 16 days ago

Bedrock edition, creative mode

Not great, but the color of the external lights are important. I was thinking upside-down stairs to add depth but Idk how to make the lights in that case.
A crazier alternative is mapart without the stairs, but the inner lamps wouldn't stick out.

An even crazier alternative is carefully positioningwith commands invisible armor stands holding edu edition glowsticks to make the outer neon lights, but I've had enough of those after the counter area I made in my other post

Edit: the hallway has to be 4 blocks wide because the entrance door is double, so it's centered

u/Wise-Recognition8990 — 17 days ago

I was trying to place an armor stand so that I could take an item from it. The armor stand is in the floor so that the item pokes out of the floor.
Initially I could take the item from the armor stand (I could click the head and it would give me the item. Clicking the arm holding the item also worked).
After making the armor stand invisible and completely covering the floor, clicking the part of its head that pokes out of the floor does nothing... wtf is going on?

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u/Wise-Recognition8990 — 17 days ago

Before the update, it was normal. Now it's "suffocating"/darker.
The armor stand is standing on glass (that's the block under the soul sand). There are light blocks next to it. These measures ensured it was illuminated enough, and the helmet was the right color. After the game updated, it fucked it up... Is there any way to fix this without having to place it again?

u/Wise-Recognition8990 — 17 days ago

I know you can put items in slots with /replaceitem block (actually I think that's for chests, not sure about shelves), but is there any way to check if a specific slot has a specific item?

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u/Wise-Recognition8990 — 22 days ago

If I do
/execute as @ e run tp @ s ~~~

It tps every entity where I am

Wheras
/execute as @ e at @ s run tp @ s ~~~

tps each entity to their current position

(ignore the spaces after the @)

Why is this? Shouldn't "at @ s" be redundant? As means it executes the command as if the target selector was running it (therefore at their current position, theoretically), so why does the at part need to be specified? Am I missing something?

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u/Wise-Recognition8990 — 24 days ago