▲ 2 r/RobloxDevelopers+2 crossposts

How can i make my first money on roblox development?

I don't know if this is a good place to talk about roblox development but I was wondering if theirs any roblox developers here that have made games that have made money. My main reason for being here is to ask how would you improve on map design aswell as ui design aswell as how to be original and make an original game

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u/Working-Smoke-2141 — 3 hours ago

Title: How can I make around $100/week as an almost 16-year-old?

I'm almost 16 years old and I'd like to make around $40-100 per week. I'm open to pretty much anything that's legal and realistic for someone my age.

One skill I have is scripting/programming (mostly scripting for games and personal projects), but I'm also open to other work.

The main thing is that I'm looking for something flexible that isn't physically demanding, since I'll be taking a pretty challenging course load when school starts. I'd rather avoid things like mowing lawns or other labor-intensive jobs because I won't have much free time.

I'm not trying to get rich—I just want a consistent way to earn some extra money. What would you recommend?

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u/Working-Smoke-2141 — 5 hours ago
▲ 14 r/gamedev

How to stay motivated when making a game

I'm an indie dev who is trying to make my first game to put on itch.io or steam but the main issue i have is not having fun when building the game or i just lose a lot of motivation. So im wondering if anyone knows how to keep that motivation when making a game and how to enjoy building my game

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u/Working-Smoke-2141 — 5 days ago

What type of games work best to put on steam as and indiedev

So recently ive been trying to make many different games to put on steam but the thing ive been wondering is as an indiedev what games are best to put onto steam would it be mor fighting games with guns, would it be puzzle type games, would it be automation type of games? would love some feedback..

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u/Working-Smoke-2141 — 5 days ago

Feedback on a puzzle game idea

I've been thinking about making my first Steam game, and I wanted to get some opinions before I spend a lot of time developing it.

The basic idea is a puzzle game inspired by Minecraft's redstone mechanics. The game wouldn't be Minecraft or use Minecraft assets, but it would have a similar style of wiring components together to solve puzzles.

Right now, I'm imagining each level as a small room with a locked door. The player would be given a limited number of electrical components, like wires, switches, repeaters, and maybe a few other simple pieces. The goal would be to figure out how to connect everything correctly to open the door. I don't want it to be as simple as placing one wire directly to the door, so the puzzles would require you to actually think about how to route power or activate certain things.

If the core gameplay is fun, I'd expand it with more mechanics and harder puzzles over time, but I want to keep the first version simple.

One thing I'm unsure about is whether the game should be first-person in 3D or if another perspective, like top-down or isometric, would work better.

Does this sound like something you'd play? Do you think 3D is the right choice, or would another perspective make more sense? Also, what kinds of mechanics would make a game like this more interesting without making it feel too complicated?

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u/Working-Smoke-2141 — 5 days ago

Thinking about making an engineering sandbox game called "Engineers Delight." What do you guys think?

I've been thinking about making a game called Engineers Delight and wanted to see what people think about the idea.

The main idea is basically a much more advanced version of Minecraft redstone. Instead of just placing blocks that do certain things, you would actually build your own machines and inventions using different engineering parts.

For example, you could build an engine from individual parts like pistons, gears, shafts, fuel systems, and other components. You could make vehicles, elevators, doors, robots, traps, computers, machines, or pretty much anything you can imagine.

The game would have systems like electricity, mechanical parts, sensors, logic gates, motors, generators, pipes, and physics so players could create their own working inventions.

The goal wouldn't really be to make a factory or just automate resources. It would be more about experimenting and building cool things, like how people make crazy redstone builds in Minecraft but with way more possibilities.

I want it to be a game where someone can build something simple in a few minutes, but also where someone could spend hundreds of hours creating a huge complicated machine.

Would this be something you would play? What features would you want in a game like this, and what would make it different from games like Minecraft redstone, Scrap Mechanic, Stormworks, or Create?

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u/Working-Smoke-2141 — 11 days ago

Do I add a warehouse do my game?

Recently, I've been working on a factory-style game with ore generators, conveyors, processors, and other machines. One thing I've been stuck on is deciding whether the game should be an open-world factory builder or take place inside an enclosed factory with features like an upgradable warehouse and expanding production areas. I'm trying to figure out which direction would make for a more fun and engaging experience.

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u/Working-Smoke-2141 — 21 days ago