A Just Star-Spangled Banner
To commemorate a quarter millenia since the declaration of American Independence, I made a Justly tuned version of the song Star-Spangled Banner in Desmos.
To commemorate a quarter millenia since the declaration of American Independence, I made a Justly tuned version of the song Star-Spangled Banner in Desmos.
By weighted pixels, I mean that there should be maps where each pixel is assigned a certain weight, then multiplied to the price to occupy the pixel. You could also weight the income that pixel generates. It could be based on population density, terrain, etc. For example, if its based on terrain it should make it easier to capture plains than mountains. It will make borders look more natural instead of the eyesore square borders. It should make the game more interesting and makes players develop new strategies and gamemodes. I also don't think that it's that hard of a feature to implement since you can make heatmaps for the weights based on the original map.
I need a waveform like this for my music project on desmos
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i recently found this on my longest running hardcore rs world
It still goes a long way to write the whole piecewise variable but is there any other method that is much more efficient than this? The b_n variables are completely arbitrary.