Need help with FrostyModManager which crashes all of a sudden after years of no issues with SWBF2 mods
Hi everyone was just wondering if anyone can help me out with a crash I keep experiencing with FrostyModManager? I've messaged the devs at Frosty days ago but there hasn't been a response but basically I've been using this mod manager without any issues for years but then all of a sudden, it crashes when trying to launch the game with and without mods. I've tried uninstalling Frosty and SWBF2, ran as administrator, deleted appdata folders but FrostyModManager just seems completely broken. I get this error message when the app crashes :
Object reference not set to an instance of an object.
at Frosty.ModSupport.FrostyModExecutor.IsSamePatch(String modPath)
at Frosty.ModSupport.FrostyModExecutor.Run(FileSystem inFs, CancellationToken cancelToken, ILogger inLogger, String rootPath, String modPackName, String additionalArgs, String[] modPaths)
at FrostyModManager.MainWindow.<>c__DisplayClass16_0.<launchButton_Click>b__0(FrostyTaskWindow task)
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.Core.Windows.FrostyTaskWindow.<FrostyTaskWindow_Loaded>d__19.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
If anyone has any idea of what the problem is and can help then I'd really appreciate it.
Many thanks