

Things models do the best and worst, Day 15: Onager Dunecrawler
Things models do the best and worst, Day 14: Archaeopter Transvector
Things models do the best and worst, Day 13: Pteraxii Skystalker
Things models do the best and worst, Day 12: Combat/Gun Servitor (+Underseer)
Things models do the best and worst, Day 11: Fulgurite Electro-priest
Things models do the best and worst, Day 10: Archaeopter Stratoraptor
Things models do the best and worst, Day 9: Skitarii Marshal
Things models do the best and worst, Day 8: Kataphron Breacher
Things models do the best and worst, Day 7: Tech-Priest Dominus
Things models do the best and worst, Day 6: Ironstrider Ballistarius
Things models do the best and worst, Day 5: Hastarii Exterminator
Things models do best and worst, Day 4: Skitarii Ranger
Usually these are randomly determined, but I couldn't help myself today. Happy Skitarii Tomorrow to all of my Darktide players
Things models do the best and worst, Day 3: Pteraxii Sterilyzors
Things models do the best and worst, Day 2: Tech-Priest Manipulus
Things models do the best and worst, Day 1: Skorpius Disintegrator
Stealing this from the Tyranid subreddit, which stole it from the Tau subreddit. Order will be determined randomly
"5-Room dungeon experience offering cinematic and immersive gameplay"
How I look at the GM recommending Stonetop after they've already talked about Mythic Bastionland, Public Access, and Slugblaster
I did not make a Changeling to "ask about your character", now watch me misunderstand how currency works for the eighth time
It’s not you, it’s us: How to tell when it’s life or your GMing that is fizzling out games
I’ve been running RPGs for a while, and my feedback has ran the gamut. I’ve been told by that I’m the best GM someone’s played with, that one shots I’ve ran have been people’s favorites, and I’ve stopped campaigns only to have people ask over and over when I would start it up again.
I’ve also driven players off, seen players throw a tantrum or try and sabotage a campaign because of the way I ran it, I’ve had the clear uninterested last second blow-offs, and I’ve had a (two-session) one-shot session never make it to session two because the players told me they didn’t like the adventure I ran and the way I ran it.
Sometimes, TTRPG groups can fall apart in ways you can’t account for or blame yourself for: Life getting in the way for people, players that don’t vibe with each other or your desired table style, or friends that just aren’t as interested in the hobby as you. The GM is only one component of a game, and cannot make or break it alone.
But, they do have a lot of influence. Are there signs or patterns you can look out for in your GMing history to tell which is which? How to know when your choices are pushing good players away, or when you can just throw your hands up and accept the wishy-washyness of the hobby.
I think it’s way too nuanced of an issue for anyone to diagnose me specifically, but I’ve been thinking about the topic and would love to hear some other people speak on their thoughts and experiences.
“God grant me the serenity to accept the things I cannot change, courage to change the things I can, and wisdom always to tell the difference.”