Image 1 — This was a beautiful run
Image 2 — This was a beautiful run
Image 3 — This was a beautiful run

This was a beautiful run

Corpse eater + unkillable makes it stay on the field indefinitely, btw. It dies, then corpse eater activates on its own death. Burrower makes it a near perfect defensive wall. Mighty leap makes it a truly perfect defensive wall. It can endure and solo literally anything.

u/YandereShortcake — 2 days ago

Is there an explanation for how far back Death starts setting up its mechanisms?

Just to set the tone of the post, I've not watched these movies, only the dead meat kill counts. I have no intention of watching them in full, either. I can't stand the suspense/anxiety, and the supernatural manipulation disturbs me out on a deep emotional level. I don't like paranormal type stuff, and what I've seen of these movies triggers that disturbance in me, badly. Anyways...

It seems to me that a majority of the deathtrap situations presented in the series are the result of humans being a bit overly stupid and unknowingly setting up a future domino effect that gets somebody dead. I'm wondering if it's ever explained how much Death manipulates the set-up of the situations.

As an example, the vending machine/MRI in bloodlines. Realistically, MRI machines are sealed off by several walls from things that could be affected by its magnetism. That vending machine placement absolutely wouldn't fly IRL, but at some point in universe, some appliance mover had to have brought it in and set it up there, prepping the stage for bloodlines. Then, all that leads up to the placements of the victims of that room. There's gotta be some sort of mental suggestions from Death that causes these to be set up for future kills.

But that makes me wonder more. How long that hospital was functioning with that kill room ready to go off. Days? Months? Years? Does Death pull some kind of mental suggestions to keep them intact? Such as keeping anyone from moving the vending machine away from the MRI room until the spring is sprung. Does Death have more of these ready to go in advance for people who escape its disasters? Dozens of triggers across any given city, any ready to go boom when needed?

I understand the idea of "Death always has a plan", but I'm curious if the movies ever go into detail on just how deep it's scheming goes.

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u/YandereShortcake — 2 months ago

How i thought Vay Hek looked vs. How he's actually built. [OC]

I was very surprised by his boss fight

u/YandereShortcake — 2 months ago

Discussion: for players, has a romhack's changes to an area permanently affected your view of that area, for better or for worse?

Slateport's beach in emerald never really stood out to me that much until i played Elite Redux. The romhack moves all the trainers on the route onto the beach, tucking them under umbrellas and behind the soda pop shack. The whole area is turned into a minefield. As I'm replaying vanilla emerald, I'm realizing how much i fear this beach because of a romhack i haven't played in months.

u/YandereShortcake — 2 months ago

A card i made based on an OC (original creature) of mine. The gimmick of the Bound Rage is that every time it perishes, it loses some of its bindings. When the Bound Rage has perished 5 times, it permanently transforms into Unbound Rage.

How balanced/unbalanced might this be? I'm not sure if the cost and unlock requirement is too much or not enough.

u/YandereShortcake — 2 months ago

Just beat Skull Storm for my first time! In the wise words of Kaycee Hobbes: "[There's] some real unbalanced shit in here to be honest"

u/YandereShortcake — 3 months ago

Despite replaying emerald dozens of times, I've realized i still have yet to use a large amount of the hoenn pokedex in more than 1 emerald playthrough, and I'm interested in trying out some more underutilized mons and/or movesets.

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u/YandereShortcake — 4 months ago