

Ai dealing with Alternate History
I recently made a few private preset where somethings have changed in the world, one where the US dissolved into seperate republics post independence, and one where a new state was created in the Rhine territories that would've been awarded to Prussia post Napoleonic wars. However, the AI still constantly makes 'Historical' events happen, or doesn't seem to know what states the countries now actually control. In the US republics scenario the game still constantly makes events that the US is involved in or causes, like the Mexican-American war, even though the US DOES NOT EXIST. Or in that Rhine territory preset, where it made an event about Prussian military drills IN the rhineland, even though it does NOT control the territory at all. I already write in the Simulation rules that this is an alternate history world etc, but it still doesn't work. TLDR, how TF do I make the AI know that it IS alternate history and NOT follow historic events and such?