Herbalist 8/9 theory
So as is pretty well known by now, Herbalist 9 is technically not achievable as Arthur. “Technically” because you need to glitch into New Austin.
But maybe one of the glitches some of us use is by design: “The Carcass Head”
I started a new play through last week and have been going about Chapter 2 hammering out Challenges, trying to find the most efficient way to do them. I’d gotten to Herbalist 7 and realised that I needed the Special Miracle Cure Pamphlet - which is on the side of Mount Shann up behind Vetters Echo.
Well, there’s a guaranteed Grizzly Bear in Vetters Echo - so Herbalist took a backseat to Weapons Expert.
Anyway, Herbalist 8 (craft 6 poison weapons using Oleander Sage). Need the pamphlets, no problem. But the interesting thing is that the challenges are set so that by Herbalist 9, you have poison weapons - importantly, Poison arrows - which are INSTRUMENTAL in the carcass head glitch.
I’m probably overthinking it.. but makes for an interesting theory