My rhythm game launched to almost no attention. Is my game idea itself the problem?

Hey! I’m the solo dev of PULSARI, and I need some honest feedback from people who genuinely play rhythm games.

The central idea is that each track begins almost empty. You hit beats coming from four directions to build the music layer by layer.

I thought the process of gradually assembling a song would be satisfying, but the game has received very little attention. At this point, I’m trying to understand whether the problem is the presentation, the execution, or simply the core idea.

There’s a playable demo here:

https://critics-arcade.itch.io/pulsari

Please be direct. I’m not looking for polite encouragement; I’d rather understand what is and isn’t working.

u/YuriyBezgin — 3 days ago
▲ 56 r/incremental_gamedev+1 crossposts

What is the next trend in inincremental games mechanics?

Incremental games seem to evolve in waves. We’ve had classic idle/clicker games, prestige-heavy systems, unfolding games, and automation/factory hybrids.

Now games like Nodebuster and Scritchy Scratchy seem to be pushing the genre toward shorter, more active, mechanic-first experiences: one immediately satisfying interaction, with rapid upgrades that continually transform or automate it.

What do you think will be the next major step after this?

Not simply a new theme or bigger numbers, but a mechanic or structure that could inspire a whole new wave of incremental games. Is there anything you’ve seen used only once or twice that deserves to be explored further?

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u/YuriyBezgin — 5 days ago