My rhythm game launched to almost no attention. Is my game idea itself the problem?
Hey! I’m the solo dev of PULSARI, and I need some honest feedback from people who genuinely play rhythm games.
The central idea is that each track begins almost empty. You hit beats coming from four directions to build the music layer by layer.
I thought the process of gradually assembling a song would be satisfying, but the game has received very little attention. At this point, I’m trying to understand whether the problem is the presentation, the execution, or simply the core idea.
There’s a playable demo here:
https://critics-arcade.itch.io/pulsari
Please be direct. I’m not looking for polite encouragement; I’d rather understand what is and isn’t working.