
Today's NintenDoku is about Harvest Moon
If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku

If yall interested you can play it here: https://www.n-puzzle.com/en/nintendoku
Beat, Heart, Beat is a psychedelic rhythm game set to grungy midwest emo. It features a dynamic mix of platforming & rhythm game mechanics, a surreal 3D and 2D patchwork art style, and a custom level creator with in-game workshop integration. Perform wild air combos as you soar across the Psyche, encountering a wide array of enemies that will test your aim and timing!
The first two chapters and the level editor just released in Early Access today, and you can try the first chapter for free in the demo: https://store.steampowered.com/app/3239360/Beat_Heart_Beat/
Let me know what you think!
Ive had a good experience playing DJMAX, but the song choices arent really what i like
all the songs i found on osu!mania are either extremly hard way over my skill or more keys which i am really really bad at and this seems to be the same for the other games ive seen/played... Am i supposed to practice these hard songs till i someday beat them or is there any game or way where i got a better lead on how to steadily increase my skill
Amplitude (2003) by Harmonix for the PlayStation 2 is arguably one of the best rhythm games to ever hit the market. But the original game has been trapped on the PS2 for ages. Emulation has been the only other way to play the game other than original hardware, but input lag creates a less-than-desirable experience.
Enter PROJECT AMP.
Thanks to the PS2Recomp project by Ranieri (ran-j), a native PC Port (static recompilation) has been born. There's nothing quite like blasting through gems on an old CRT TV, lag-free. Now with PROJECT AMP, you can experience it again in 4K 60p Widescreen, LAG-FREE.
Amplitude is a cult classic, and if you've never played it, you don't know what you're missing. Major gaming outlets have raved about it, but the game undersold worldwide. Now, in 2026 and beyond, this game can have a bright future. No big plastic guitars required. Just you and a controller.
FEATURES:
Play adrenaline-pumping ONLINE matches against other players around the world via PSRewired, built right into the game
Boot from a real Amplitude (PS2) disc (Take that Sony) or ISO (Results may vary based on DVD drive read speeds)
Widescreen and Ultra Widescreen support
Up to 8x native resolution
Import saves from real PS2 or PCSX2 virtual memory cards
Built-in cheat menu
Boot to Start Screen (Skips the intro loading screens and video)
Low latency and accurate timing
Other improvements to enhance the user's experience
COMING SOON:
Custom Song Tool - Easily bring your own custom music into the game and play through each track. Share your music with the world and allow people to compete to complete your song online.
Contrast Reduction Filter (for photosensitive users)
More improvements to enhance the user's experience
RELEASE:
PROJECT AMP v1.0.1
This is my game Neon Rhythm Plus, coming out on steam november 5th!
Some of you might've played the original Neon Rhythm on newgrounds wayy back in 2021. This is an expanded steam release with added story and a ton of new songs and levels!
I compose all the music and draw all the graphics!
https://store.steampowered.com/app/2935500/Neon_Rhythm_Plus/
https://play.google.com/store/apps/details?id=com.pixelriffs
I'm a mobile software engineer and made a guitar rhythm game for Android. It's been in development since early 2025, and I built it to give the best guitar controller style experience on mobile. There are two modes:
The game has all the guitar mechanics you'd expect, like hammer-ons, pull-offs, whammy, solos, etc., with some twists to make it work on mobile. Bad touchscreens can't track more than 2 fingers properly, so the game is designed around that. For example, you can strum using the volume keys if you're having issues swipe strumming.
(You can actually enable features that require 3+ fingers ex: chords with 3+ fingers. It's just not recommended if you're having touch issues)
The interactive TUTORIALS and FAQ cover all of it. You can play with 4 or 5 frets, but 4 is recommended on mobile, especially on smaller screens (the orange notes just get transposed). There are tons of other options to tune the gameplay for your phone, check the SETTINGS screen!
All the art is original pixel art, and Pixel Riffs is getting its own metalcore theme that I composed and a friend is arranging and adding his own polish to right now. The song it ships with (Barely Alive by Jacob Lizotte) is royalty free and I created the chart myself (it's my first chart ever so I'm open to feedback please!).
From SONG LIBRARY you can import Clone Hero/YARG compatible chart zips (.chart/.mid), or download them if you set a URL for a legal charts website in SETTINGS. I don't condone piracy, the game just plays whatever zips you give it.
Expect an iOS version, multiplayer with leaderboards, and bass and rhythm guitar soon!
Let me know what you think!
Google Play: https://play.google.com/store/apps/details?id=com.pixelriffs
Discord: https://discord.gg/RqYnDyjG7s
Twitter: Pixel Riffs (@pixelriffsdev) / X