u/Zestyclose_Put_6702

Need difficult J2ME games for emulator testing

Hey everyone.

I’ve been working on a small J2ME “emulator” for a handheld console and now I want to test how it behaves with different games.

Most common/popular games already work fine, but I’m pretty sure there are some especially problematic or technically difficult J2ME games that tend to break emulators.

Could you recommend some examples for testing?
Preferably relatively popular games so I can properly test compatibility and edge cases.

Don’t suggest DoJa games.

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u/Zestyclose_Put_6702 — 5 days ago
▲ 48 r/funkey+1 crossposts

J2ME on Anbernic RG Nano / FunKey S

Slowly getting J2ME working on the RG Nano / FunKey S.

It’s still far from perfect, but a lot of old java games are already playable and work surprisingly well on these tiny devices.

Current features:

  • many 2D games are working
  • scaling/stretching from low resolutions like 128x128, 128x160 and similar
  • support for running 240x320 games
  • .jar files can simply be placed into the java folder on the root of the SD card

Current issues:

  • 3D games may not work at all
  • some sound effects/music can be missing
  • controls can be problematic in certain games (there are settings, but they do not always behave correctly)
  • some games may freeze or crash

Overall though, it’s already very usable for a lot of classic J2ME games.

Most of the games I personally wanted to play work more than fine, aside from some control-related workarounds. For example, games that require proper numeric keypad input (like Doom RPG with door codes) usually need patched controls or some custom control workaround.

GitHub: https://github.com/slrmoon/j2me-funkey-rgnano

If anyone can improve the controls or keypad handling, I’d be very happy to see pull requests or any fixes on GitHub.

u/Zestyclose_Put_6702 — 9 days ago