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Image 1 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 2 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 3 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 4 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 5 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 6 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 7 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 8 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 9 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 10 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 11 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
Image 12 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
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Image 14 — The Hunt for Screed – a multi-ruleset Star Wars Adventure
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The Hunt for Screed – a multi-ruleset Star Wars Adventure

The following is an account of a legacy Star Wars wargaming campaign that my brother and I have designed and completed over the last year. I hope you enjoy reading about it as much as we enjoyed playing it!

Why did we do this?

My brother and I play own a lot of different tabletop miniatures games (including things like Hail Caesar, Silver Bayonet, Pillage, Black Seas, and MESBG). We don’t get to play together that often, or for more than a couple of hours, so some games definitely see more play than others. We struggled to find a reason to get some games on the table.

 I first got the idea to create a campaign when I managed to get my hands on a Super Star Destroyer for Star Wars Armada. These are rare and getting rarer, and I was lucky enough to get one at a reasonable price on eBay. I already had a bit of an Armada collection, but I wanted to do the SSD justice.

I’d also just got a Star Wars Legion compatible model of one of our favourite characters, Kyle Katarn. My brother and I loved playing Dark Forces II Jedi Knight back in the 90s, and I was looking forward to painting him, but then started to think about how we could do a campaign using my Star Wars Legion models (with Kyle) leading up to a big space battle using my Armada stuff.

I then remembered that I had a small X-Wing collection that I’d not touched since before Covid, and that felt like a nice bridge between the ground combat of Legion, and the fleet combat of Armada. I found the final piece of the puzzle at the UK Games Expo 2025 in Birmingham, where I picked up a copy of 0200 hours, a WII commando wargame. I realised the rules would work perfectly with a handful of Legion models, and I started to plan!!!

The campaign

The campaign booklet with story, suggested forces, and pages for tracking results is available here - Star Wars Multi-Ruleset Campaign Guide - Shareable.pptx. We played each mission twice, swapping sides each time to have a go at using all the cool models on each side. We found it to be pretty even overall.

I designed a 4 part story, starting with a small commando raid using 0200 hours, then a dog fight using X-Wing, a ground battle with Legion, all leading into a big space battle finale with Armada.

I wanted each mission to influence and impact the future of the campaign, and a few of the objectives are all about the effect they have on the final big battle.

I set the story in the Legends universe, roughly 5/10 years after the Battle of Endor. The New Republic is firmly established, but the Imperial Remnant remains a threat. It’s most coherent with the Legends timeline and stories, but probably does clash somewhat. I also reused the character of Admiral Screed as my main villain, a character than I knew little about, but who happened to be available in Armada.

A lot of the story is as much inspired by the art and pictures I was able to cobble together from various online sources, including comic books, video games and movie stills. I absolutely don’t claim any of the visuals as my own, but am pretty proud of the story, albeit rudimentary, that I have been able to tell.

The armies / fleets in each battle are chosen mostly because they’re what I had in my collection. We did find the SSD to be VERY difficult to take down, and I’d probably adjust the rules to be more in favour of the New Republic in the last battle if we played again. I’m trying to get my hands on a Starhawk which would probably even the odds. We used the latest Legion rules, but stuck to 1.0 for X-Wing as I don’t have any 2.0 in my collection.

I’ve included some pictures from each of the games we played. If you like the look of the church in the 0200 game then check out this post I did last year - Dark age church finished : r/wargaming

What did we learn?

Firstly, it’s great fun to have a reason to get different miniatures games on the table, especially those you don’t always enjoy as much or struggle to find time to play. It breathed some new life into bits of my collection that were gathering dust, and formed some great memories of tight battles with my brother.

I probably found X-wing the easiest game to pick up and play, everything just feels really simple and sensible. We both found the use of keywords excessive in Legion. We spent loads of time constantly looking up keywords during the first battle, and found it much easier when we printed off a custom glossary for the second one.

0200 hours adapted really well to Star Wars, and the mechanics of the sentries on patrol with Stormtroopers was really thematic. I really don’t like the shooting though, so may try a mash-up of 0200 rules with Legion shooting next time. I do also want to try the Legion Special Operations rules too.

Finally

Please do let me know if you run your own version of my campaign, or if this inspires you to do something similar with your own story and rulesets.

I want to say thank you to jocke01 who posted the following on the FFG forum back in 2019. I used their custom Legion profile for Kyle and it worked brilliantly - FFG Forum Archive.