▲ 594 r/SKTT1+1 crossposts

Why people are uncomfortable with cvMax's coaching

It has nothing to do with the style, effectiveness, or anything else people seem to bring up, like the lack of "actionable feedback". People have a problem because he came off as very emotional.

In this clip from Eyes on SKT (2017), kkOma employs the same tactic: single out a player and tell them that they are dragging down the team to instill in them a sense of responsibility and urgency.

Except, it doesn't draw the same reaction out of people, because kkOma doesn't sound like he's lashing out in uncontrollable rage.

I'm sure there are worse clips of kkOma (this was in-between sets, so he's obviously not going for psychological destruction of his players), and there are better clips of cvMax.

The point is:

  1. It's a commonly used coaching tactic, and can be greatly effective. No, this is not exclusive to the East, it's not a product of "toxic work culture", and it is not inherently abusive.
  2. You can't judge the effectiveness, whether he's abusive or not, or what cvMax's wholistic approach to coaching is based on a few clips of him blowing up on his team.

I was going to make a much longer post but I'll end it with this:

The other side of this fence is that the coaches are gentle on the underperforming player, they continue to underperform, and the team grows frustrated and starts to resent said player.

An example of this happening was the dynamic between GENG Ruler and GENG Life, but there are countless examples of it in traditional sports as well.

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Edit for MAXIMUM clarity:

Since people are throwing up irrelevant studies, here's an excerpt from a study which should clarify why their studies about abuse is irrelevant:

Tough Love—Impactful, Caring Coaching in Psychologically Unsafe Environments

https://pmc.ncbi.nlm.nih.gov/articles/PMC9230064/

>Results: Both groups of players [successful and unsuccessful] found each of their talent development and high performance environments to be psychologically unsafe. Furthermore, players perceived coaches who were the most impactful in their development as offering ‘tough love’. This included a range of ‘harder’ and ‘softer’ interpersonal approaches that presented the player with clear direction, role clarity and a sense of care. It appeared that this interpersonal approach helped the player to navigate, and benefit from, the psychologically unsafe high performance milieu. (4) Conclusions: There appear to be a number of balances for the coach in the high performance setting to navigate and a need for more nuance in applying constructs such as psychological safety.

What cvMax does is plausibly within the "tough love" category. Nobody knows what ratio of "soft" and "hard" strategies he employs. Therefore, we should not label it as "abuse". That's it. That's the first point I made.

The second point I made was the validity of the specific approach captured on camera as a productive coaching tactic.

The coach singles out a player and tell him that he is dragging down the team. It's inherently humiliating for the player, but it is undeniably effective at achieving certain effects:

  1. It reassures the other players that something is being done about this player's performance. If the coach is this frustrated, other players would be even more frustrated.
  2. It creates a sense of urgency and guilt in the player about letting his teammates down, which ideally drives them forward.
  3. Paired with feedback, it strongly reinforces the lesson. cvMax just called this "trauma" in yesterday's interview, which doesn't help his abuse allegations, but it is undeniably the same mechanism. Knowledge paired with strong emotion is better retained. If you can do this with positive emotion, great. Positive emotion is not always readily available.
u/Zxirf — 2 months ago
▲ 152 r/SKTT1

when Ranked Queues was down, they had a fun scrim on stream haha

u/Zxirf — 2 months ago
▲ 88 r/SKTT1

“In the short term, our goal is to turn every home game into a ‘T1 Home Ground’ event. In the long term, I want to build a dedicated T1 stadium.”

On the 26th, at the Inspire Arena in Incheon, KyungHyang Games met with T1 Chief Operating Officer (COO) Ahn Woong-gi, who shared his ambitious vision for "T1 Home Ground."

"T1 Home Ground" is an e-sports event where a portion of T1’s LCK (League of Legends Champions Korea) regular-season matches are hosted at external venues as home games. Now in its third iteration since starting in 2024, the recent event at Inspire Arena was a massive success, attracting over 30,000 spectators over three days—a figure comparable to the scale of the LCK Finals.

COO Ahn began by saying, "I feel the same every time, but I am incredibly grateful to the fans who visited the venue to cheer for the team. At the same time, I feel a sense of regret that we couldn't do even better for them." Notably, for this event, T1 benchmarked NBA courtside seating to introduce "floor seats" that allow fans to watch the match directly in front of the stage. He mentioned he felt some lingering disappointment, wondering if the stage configuration could have been even more spectacular.

Ahn revealed that he will be traveling to the United States this week with the T1 Home Ground working group. As part of a field trip to improve the quality of future events, he explained that they will visit "COSM," an immersive entertainment venue in Los Angeles, and "The Sphere," the massive spherical arena in Las Vegas.

"This plan is designed to inspire our leadership team so they can create even more amazing stages," he emphasized. "We intend to implement what we see and learn there in our own unique way for the next T1 Home Ground."

The scale of T1 Home Ground is growing with each iteration, as are collaborations with global giants and famous artists. For this event, Spotify, the world’s largest music streaming platform, served as the main sponsor for the second consecutive year. Performances featured Chrissy Costanza (famous for Legends Never Die), as well as NMIXX, Zion.T, and Hanroro.

Ahn hinted, "The influence of T1 Home Ground is growing, and there are many celebrities, artists, producers, and influencers across the entertainment industry who support and love T1. In fact, our content collaboration with the comedy YouTube group 'BDNS' happened because of a connection with a producer who likes T1."

Following T1’s lead in establishing "Home Ground" events based on a solid fandom, other LCK teams have begun hosting their own roadshows. The industry is paying close attention, as hosting regular-season matches in large outdoor venues can have a positive impact on a team’s revenue through ticket and merchandise sales, as well as sponsorship collaborations.

"I am happy to see roadshows becoming a fixture in the league since we started T1 Home Ground," Ahn reflected. "I attend the home games of other teams every time to find points to learn from, and I want T1 to play the role of a market leader in areas beyond just the 'Home Ground' events."

This year, T1 Home Ground will be held twice, a departure from previous years. Following the April event at Incheon's Inspire Arena, the fourth Home Ground event—scheduled for August at the KSPO Dome—will be filled with new and challenging content based on the findings from the upcoming US trip.

Ahn also shared his thoughts on hosting the event overseas. "Since it is a 'Home Ground' event, we have spent the last two and a half years in Korea trying to solidify the concept of 'home.' If we can host more Home Grounds domestically, we intend to move some of those events abroad."

He added, "We have already received many requests to host T1 Home Ground overseas. To facilitate this, T1's short-term goal is to turn all home games into 'Home Ground' formats. Ultimately, I want to build a dedicated T1 stadium and evolve it into a festival that mobilizes all our players across all gaming disciplines."

Finally, Ahn stated, "We view the concept of e-sports more broadly than the general public, and we have a strong desire to amplify it. I believe our job is to run a business where sports and entertainment merge, based on gaming."

He concluded, "I believe T1 Home Ground will play a pivotal role in leading the industry in T1’s own way. I want to grow T1 Home Ground into an event that resonates even with those who usually have no interest in e-sports."

TL;DR: Following a massive 30,000-fan success at their recent "Home Ground" event, T1’s COO revealed plans to benchmark world-class venues like Las Vegas’s "The Sphere" to upgrade future shows. The ultimate goals are to turn all home games into large-scale festivals, expand the format internationally, and eventually build a dedicated T1 stadium.

u/Zxirf — 2 months ago
▲ 82 r/SKTT1

Date: Aug 14-16

T1 Homeground April 2026 has concluded! Those who went to HOMEGROUND feel free to share your experience~ and also predictions for HG Aug?

Summary of what happened:

T1 HG 2025 & HG APR 2026

  1. Faker resign 2029

  2. Keria resign 2029

  3. Fanmeet: Singing, Faker rolls, Minigames

  4. Performances:

2025: TripleS, Wing & Beatpella House, Transfiction Band

2026: NMIXX, Zion T, Hanroro, Chrissy Costanza

PREDICTIONS:

- Doran Resign?

- T1 Dumbo returns

- Maybe a kpop boy group instead? SVT? BTS? CORTIS?

u/Zxirf — 2 months ago