Making a full blown Pirate Mod!
Hey what's going on guys!?
I’ve been working on a new mod CodeName "Pirate ARGG!", aimed specifically at making pirate-focused playthroughs more fun and giving you more ways to actually play like a pirate.
Current features in development:
- Improved Bailouts - Reworked bailout logic to make piracy and capturing ships more rewarding. I’m still deciding whether to make the values adjustable or stick with a balanced preset.
- Autonomous Pirating - Assign ships to pirate within a sector on their own, then have them bring their stolen loot back to a station of your choice.
- Ship Pirating - Order your ships to specifically antagonize and pressure another ship with one goal in mind: take the ship, not destroy it.
There’s still a lot I want to add, so I’d love some input from people who enjoy pirate playthroughs.
What piracy features or QoL improvements have you always wanted to see in X4?
Throw your ideas at me! and if you want to follow the development, or post your ideas/requests in a better forum (and easier to track for me :) ) you can join the discord! Dragon's Lair
SideNote:
I am still working on my SES Mod as well (posting a new version soon with bug fixes) but having some issues with getting L/XL ships to drop their loadout in a way I like, took a small break to start working on this mod 👍