
How To Read Data: PC vs Console Performance
Previous Posts
- 1st vs 3rd Party Data Sources
- Non-Mirror Win Rate
- Presence and Post-Ban Pick Rates
- Ladder vs Tournament Play
The newest hero hot list was released last week, giving us a good opportunity to look at console vs PC performance. In this community, much of the conversation surrounding the game is PC-skewed. However, Marvel Rivals is one of the most popular console games, with millions of unique players logging on weekly. There are notable differences between the console and PC metas at every rank that affect your matchups, bans, and optimal roster selection. Today, we’ll discuss these differences, how to understand certain meta trends, and how you can apply them to your platform of choice.
Methodology
All data was pulled from the official Season 7.5 hero hot list. For this analysis, I looked at all-rank data for both PC and console. The graph shows how characters differ between the two platforms. The Y-axis is PC vs console win rate increase, plotting the difference between the two WRs. Characters closer to the top have higher PC WRs, while characters at the bottom have higher console WRs.
The X-axis shows how much more a character is played on PC vs console. For example, Hela has a 4.90% PR on PC and 2.74% on console, meaning she is played 44% more on PC. Conversely, Mr. Fantastic has a 1.94% PR on PC and 3.59% on console, resulting in a 45% increase in console appearances compared to PC.
Platform Analysis
Overall, there is a clear trend: more aim-intensive characters are both more popular and perform better on PC than on console. The split can best be described as “can headshot” on PC and “melee and auto-aimers” on console. There is a moderate correlation between platform pick rate and win rate differences that gets stronger as you climb in rank on either platform. There are a few notable exceptions.
Certain comp-specific counters see more play on different platforms. Magneto, a common poke counter, sees higher PC play across all individual ranks, but no notable improvement in performance. The Thing experiences the largest gap between PC and console win rate, with a 3.1% better console WR on average.
Black Cat is one of the few melee heroes to see a significant jump in win rate on PC. This is mainly driven by her low-level performance, where there are more low-skill, low-mobility poke players to terrorize. She also benefits from the additional keybind options available on PC. Peni and Strange are two characters who are more popular on PC, yet slightly better on console. We can see the opposite with characters like Jeff and Groot. The last notable trend is the difference between the Deadpool variants. Despite all having hitscan weapons, Deadpool Vanguard sees significantly more play and better performance on PC, while Deadpool Strategist sees more console usage with no notable change in win rate.
So, let’s answer the question: who benefits the most from the console meta?
The Queen of Limbo
It’s Magik.
While characters like Scarlet Witch and The Thing have higher win rate boosts on console, no one has matched the sheer dominance of console Magik. On PC, Magik has an average pick rate for a DPS and is a top performer at any rank. Frankly, people tend to downplay how consistently excellent she is on PC.
On console, she is a different beast. In Season 7.5, she maintained a top-three overall win rate from Silver onward. Her pick rate rises as you climb, usually topping the charts as the most-played DPS starting in GM+. This explains her S-tier ranking on 3rd-party sites like Rivalsmeta. These sites combine PC and console data. Because of this, characters driven by console performance, like Magik, can rank higher than players expect. As soon as bans are unlocked in Gold, Magik should be a priority ban for your team if you are on console.
So, if Magik benefits the most from the console meta, who is her PC counterpart?
You Are Nothing!
It’s Phoenix, kind of.
Phoenix sees one of the highest win rate jumps when moving to PC, second only to Black Widow overall. She has the most improvement in higher ranks, peaking at a 4.19% increase in win rate in Celestial+ when comparing the two platforms. Looking at pick rate, Phoenix is usually in the top four in play rate increase alongside Hela, Luna Snow, and Psylocke.
Based on these numbers, Phoenix sounds like she runs PC lobbies just as Magik runs console lobbies. However, Phoenix failed to post a win rate above 50% in any individual rank this season, peaking at 49.73% in Celestial+. Historically, Phoenix has underperformed across all ranks and platforms outside of PC Celestial+, even including pro play. Phoenix’s damage is not only more headshot-dependent than that of other characters, but also reliant on hitting the same target consecutively. This causes her to rely on difficult shots, making her value inconsistent.
Conclusion (In Zhiyong’s Defense)
Phoenix is indicative of a major misconception this community holds: poke is the dominant meta and has been since the beginning of the game. Based on the combat data, it is more accurate to say that while low-mobility poke characters tend to be the most popular archetype of any given season, especially on PC, they usually underperform compared to higher-mobility characters. There have been strong poke characters in the past, such as Season 0 Hela, Season 3.5 Namor, or Season 5 Hawkeye. However, these are exceptions, as low-mobility poke characters often fail to break past a 50% win rate regardless of play rate. On the other hand, many higher-mobility heroes (Daredevil, Magik, Iron Fist, Captain America, Hulk, etc.) and fliers perform well regardless of meta or platform.
To end, let’s look back at one of Zhiyong’s most infamous quotes. In the Season 7 dev vision, Zhiyong talks about poke vs dive. In it, he says:
>“We don’t want a scenario where divers or fliers completely dominate the battlefield, which would be exhausting for everyone. So, we’re cautious with adjustments to poke heroes, ensuring fair play and dynamic engagements.”
Many players took this as NetEase purposefully forcing a poke meta and as a sign of an incompetent balance team. In reality, they were telling you that poke was already struggling with divers, with further nerfs only resulting in a wider gap, especially for console players. As a community, we have overestimated the effectiveness of poke characters, attributing their strengths to imbalance and their weaknesses to skill issues.
To console players, poke characters are almost never problematic at any rank, so save your bans for strong close-range characters. For PC players, poke has real weaknesses that are getting exploited by higher-mobility characters. Reconsider your views on your platform’s meta as you compare them against the hero hot lists.
Next time, I will look at the differences across rank, alongside platform data, which should provide you with the knowledge to evaluate future official hot lists. Until then, take care.