r/RivalsCollege

How do you carry?

As a solo queue demon this is not a team game in low elo at least. Everybody is just doing whatever they want. I’ve been trying to practice positioning and not dying but that doesn’t matter when my team doesn’t seem to do any of that. I’m not saying i’m some god player and it’s all my teams fault. No i’m saying that I lack that skill high enough to where my team won’t matter and i’ll still excel. Shit i’ll take just getting SVP to know that I at least did what I could. I main magik, blade, rogue, etc. Basically any melee because i’m console. I want to know how to carry and climb even if the team isn’t teaming.

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u/ZealousidealPain4017 — 4 days ago

What allowed you to take the jump from Low Celestial to High Celestial/Eternity?

Wanna try pushing for Eternity in the coming seasons but im having trouble carrying my games and forcing wins on tank, seems like a lot of games are decided from hero select based purely on the moods of my teammates and whether they feel like winning.

A thing I struggle with a lot are a lot of games feel like steamrolls or that they were out of my hands. A groot that doesnt die, backline that doesnt die or dps that lose their duels on off-angles.

Any habits or tips would be great. I play tank, Mainly Venon, Hulk and Mag.

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u/Cute-Ingenuity-6679 — 4 days ago

How to get better at tracking on controller?

Hi, I recently started playing hitscan characters like Hella Phoenix and psy, and I noticed that my tracking on controller really sucks. When I try to follow the enemy using my reticle, I often times cannot keep up with the speed or overshoot them. I realized tracking the enemy is the issue here and why I’m missing all my shots. Is there a specific setting or a guide or any tips that could assist with this? Or is it just keep practicing in the training area.

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u/Simple-Quarter288 — 4 days ago

What makes someone a main of a specific role?

These are my most played heroes. I dont really consider myself as a support main because I don’t play CND, Invis, or Gambit well. Adam is my hero carry I avg around 65% win rate with him but people get so toxic towards me and soft throw my games ill just go Mantis or Luna. Adam is also the only hero Ive solo Q, to my peak(Celestial 1) with.

I cant say Im a DPS main because when I face higher comp in Celestial I definitely feel the skill gap. However when I need to climb out of GM, my biggest carry role is always DPS.

I cant say Im a tank main because you can tell I don’t play any of the meta tanks. Mag(lvl3), Emma(lvl2), Strange(lvl8) so when my team needs a shield tank I cant really do much. My next highest Tank after Angela is Groot at level 16. Angela, with playtime from my learning account, is my most played tank.

I understand being a flex player is good but people will usually ask what role do I main and what Im best at and I cant really answer the question. How do people usually decide what role they’re a main of?

u/wutdehfook — 6 days ago

Lost on who to target in this game

This game on Psylocke, my ults were awful, I wasn’t sure who to target and my flanking attempts were abysmal. Other than that, I need some advice at what angles to take, who to target most and what to do when it feels like I’m getting covered at every angle I attempt to take.

Replay ID: 50659922965

u/elorm_t1k — 4 days ago
▲ 25 r/RivalsCollege+1 crossposts

🐧 Marvel Rivals Fast & Accurate Controller Settings | Updated for Season 10.5

I keep the tools, testing, updates, and community through my socials. My community server is where my bot and the commands live. You can find my server link under my profile.

For quick browser access, just search CNTRL Rivals. That’s where I’m putting the browser versions of the tools and the rest of my controller settings work.

I’ll still make the long guide posts because I like documenting what I find, but the tools are there so you don’t have to do the math yourself.

IMPORTANT: Season 10.5 has reintroduced a bug where having Disable Aim Assist at Max Deadzone turned on makes your aim glidey and uncontrollable. Turn this setting off until they address the bug.

I’ve spent a lot of this season rebuilding how I approach controller settings in Marvel Rivals.

The biggest change is that I’m thinking less in terms of individual numbers and more about how the different systems interact.

For me, that starts with my Dynamic / Classic-Feel curve.

The goal of the curve is simple:

Keep normal aiming controlled and predictable, then save the really fast camera movement for when I deliberately push the stick out to turn.

My Classic-Feel curve gets into the aiming portion of the response relatively early, then holds that response across a large part of the stick.

That gives me a broad area where tracking and corrections stay consistent instead of constantly accelerating underneath me.

Then near the outside of the stick, the response ramps hard into your maximum turn speed.

So I think of it as separating two jobs:

Aim through the middle of the stick. Turn at the outside.

That separation has become even more useful this season because New Aim Assist feels stronger than it did before.

The slowdown can get very heavy, and the camera-follow behavior can hold onto a target extremely well.

More aim assist is not automatically better.

Once the assist becomes too aggressive, your own right-stick input starts competing with it. Corrections can feel heavy, target switching gets harder, and you can end up fighting the slowdown when you’re deliberately trying to move your camera.

Because of that, I think higher Ease-In, lower Strength, or a combination of both makes more sense this season.

How I think about the three main Aim Assist settings

Window Size controls where around the target aim assist gets to interact.

A smaller Window does not necessarily mean weak aim assist. The assist can still be extremely strong once you’re actually on the target. It just keeps that interaction contained to a smaller area.

Strength controls how much influence you’re giving the system.

I don’t think of it as one simple master volume because the different parts of New Aim Assist do not appear to scale identically. Lowering Strength can loosen some of the braking without necessarily making the entire system disappear.

Ease-In controls how aggressively that influence develops.

Lower Ease-In gives you a quicker, harder interaction.

Higher Ease-In brings the assist in more gradually and can make the stronger slowdown this season much easier to manage.

So if New Aim Assist feels good when it catches somebody but too heavy once you’re tracking them:

Raise Ease-In if you want the interaction to come in more gradually.

Lower Strength if the overall grip is still too strong.

Do both if you want a larger reduction while keeping the benefits of New Aim Assist.

My current starting point

I’ve simplified the defaults around a 20 Window.

For Console:

20 Window

100 Strength

100 Ease-In

For PC:

20 Window

100 Strength

80 Ease-In

That difference is intentional.

Console aim assist is stronger, so the higher Ease-In helps balance how aggressively that assistance comes in.

PC gets the same 20 Window and 100 Strength, with a lower Ease-In to keep the weaker PC assist responsive.

These are starting points, not magic settings.

From there, Strength and Ease-In can be adjusted depending on whether you want more grip, easier corrections, or easier target switching.

The curve and Aim Assist work together

This is the part I think matters most.

My Classic-Feel curve gives me a controlled aiming region through most of the stick while keeping fast turning available near the outside.

Then New Aim Assist works inside that aiming behavior.

The curve controls how your stick responds.

Aim Assist controls how the game interacts with a target inside that response.

If the curve is predictable but Aim Assist is too strong, the game can still feel heavy.

If Aim Assist is balanced but your response curve is constantly accelerating underneath you, tracking can still feel inconsistent.

I want both systems doing clearly defined jobs.

Three commands, three different jobs

I’ve built three tools around this, and they are meant for different things.

"!marvelsens" — Build your settings

Use this if you mainly want a complete controller setup.

The bot walks you through the major choices, builds your sensitivity and curve, applies the appropriate aim-assist starting point, and gives you a complete set of settings.

Think of this as:

“Build me a setup.”

\---

"!marvelpsa" — Test what actually feels best

Use this if you don’t know what sensitivity or settings you prefer yet.

Instead of asking you to pick a number from a list, PSA walks you through A/B comparisons. You actually test different settings and keep narrowing them until you find the response that feels right.

There is also an Aim Assist calibration path if you want to test Aim Assist choices rather than simply accepting a preset.

Think of this as:

“Help me find my settings through testing.”

\---

"!marvelaimassist" — Learn and tune New Aim Assist

Use this if you specifically want to understand Aim Assist.

It explains what Window, Strength, and Ease-In are doing, how the settings interact, and lets you build different New Aim Assist combinations around the behavior you want.

This is the one I’d use if your current Aim Assist feels too sticky, too loose, too abrupt, or difficult to disengage from and you want to understand why before changing numbers.

Think of this as:

“Teach me Aim Assist and help me tune it.”

So the short version is:

"!marvelsens" = Build

"!marvelpsa" = Calibrate

"!marvelaimassist" = Learn + Tune

I hope this helps you all! Thank you!

💜🐧💜

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u/DaSettingsPNGN — 5 days ago

Is there dissonance between during the match and after the match?

I've watched my own games back and had people review them for me. I've noticed that sometimes what happens in my replays never fully feels like my fault. At the time I was playing most decisions feel right if I just do it well enough and do it perfectly, but to another perspective it's just not the right play at all. Watching my gameplay in replay just makes me look more like in supposed to be in bronze or gold instead of even close to play or diamond.

For example I go for a flank the enemy team fully stomps me or kills a tank on my team and I have to retreat, or I flank with my strange ult just for the enemy to have been keeping track of me the entire time, or I go to off angle as hela and the enemy hawk eye just one taps me after one corner peak. It's too many examples and micro moments to mention I can't just give one vod to quell this challenge I feel.

Extra thought : I feel like my gameplay is sometimes just pathetic no matter how hard I'm trying in a match or how much I swap roles and heroes. I feel if I've been playing since season 2 and I've only been in gold to diamond on average, am I really doing anything at that point? Ofc I've had fun in matches so ofc that's what matters but I mean..... Damn do I suck this much I still haven't hit GM again?

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u/Rare-Variation2042 — 4 days ago

Are there any lists of the approximate amount of time to get an ultimate for each hero?

Heya, I just wanna start by saying that I know you can check the ult cost of each hero (the points required) but I feel like it’s way easier for my brain to just memorize the amount of time on average.

Now of course there are a lot of factors that decide when you get your ultimate but I am looking for the average amount of time for each hero (Defense/Attack), if anyone has that I would really appreciate it🙏🏻

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u/AromaticDegree4800 — 5 days ago

Does mag's ult get amped with luna ult dmg amp?

So i had a game where the luna was damage amping the moment i was about to slam the mag ult and I wanted to ask if the dmg amp affects mag's ult. The only reason I didnt think that was the case was because in ow sigma's ult doesnt get amped (dont ask me why i thought this correlated to mags ult, i dont know why either)

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u/Aounep — 12 days ago
▲ 8 r/RivalsCollege+1 crossposts

92K Heals.

Im not pointing fingers, but we went to chat and asked for switch ups or asked someone to play their best character. Just didn’t work out that way.

u/coolface_21 — 11 days ago

Strange portal on domination

Fellow Strange players: Usually I just portal to high ground on point for space and early point control?

Have you had more success following with a mix up to jump on the healers behind? Or just stick to point?

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u/mydude12369 — 12 days ago

I'm adding hulk to my tank rotation

Emma is my go to. Occasionally if there is too much poke I go Mag. I'm learning Hulk because he's divey but not really intuitive when to use him. Maybe when they have invis because I seem to have success with her. Any ideas?

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u/miamiredo — 12 days ago

Should I just back off and wait when 2 people on my team, or 1 important role, dies right when we start a teamfight?

I've noticed this usually means that we just lose.

Like we all go to point, their Hawkeye immediately takes out a support or a tank, or a Squirrel Girl kills two dps.

Should I just give up on this fight at this point?

Additional, should I just leave if the enemy team support ults and we don't have one and also don't have an ult to kill through it?
I've noticed my team always gets steam rolled in this scenario.

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u/Dogbold — 12 days ago