The witness..

Doesn’t it make more sense from a narrative standpoint that Athan is the witness? Won’t the story hit harder if Athan still becomes the witness despite season 3?

Also the explanation given for Olivia having always been the witness is just not very compelling to me; I’m not sold on the idea that Olivia is meant to be the witness and she becomes the witness only because of the creation of Athan. If she is meant to be the witness, why would Athan even be involved in her story? And all those setups about how special Athan is because he was born out of time and isn’t supposed to have existed are just for nothing after it’s revealed that Athan has never been the witness.

And Olivia isn’t even primary and somehow just gains abilities(I forgot how, I am rewatching and haven’t finished the series) so that she can be the witness. She makes for a good villain but being the big boss just doesn’t seem like her.

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u/lolgotit1 — 2 days ago

Why does Cole seem to lose every 1v1 later on?

Once I started to keep track, past a certain episode in season 1, he just starts to lose nearly every 1v1. I mean, I don’t expect him to be James Bond but getting bested in every fair fight is just embarrassing. Isn’t it suggested earlier in season 1 that he was enhanced in some way?

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u/lolgotit1 — 3 days ago

The name "Community Crafted" is just incorrect

One or two people don't represent the "community". It is also so clear that the person in charge just nerf heroes they don't like and giga buff heroes they like. I also think the patch notes are just ridiculous. They read as if the changes were made with consideration to the game's balance where in reality most of them are just not. If this is going to be the new "experimental" mode, they need more people to really throw ideas around rather than getting the one or two people to do really one-sided changes.

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u/lolgotit1 — 4 days ago

I changed my mind about the new Zen power. I think it is good

I thought it was useless because I tried using it with the other power that gives you three extra orbs and just used it to snipe people. I felt that unless you were JJonak, you wouldn’t get more value out of the secondary fire than the primary.

But I was looking at it the wrong way. While the charge speed buff helps you offensively, most of its power comes from the speed boost and overhealth. Using it defensively to move away from a Hazard/Reaper that’s about to jump you while scaring them with the charged orbs feels really good. I believe it may be worth taking over instant karma. With the nerfs to most mobility items, the speed boost is really nice if you don’t want to sacrifice an item slot for it.

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u/lolgotit1 — 15 days ago

Bug or feature? Torb’s new hammer throw is an ability... but also not really

The base damage doesn't scale with AP but with WP. But it works with Lumerico Fusion Drive(restoring armor after using an ability), and sort of works with mark of the kitsune(increase Weapon damage after using an ability). With mark of the kitsune, it is really weird because it doesn't increase the damage of your primary fire or your hammer after using an hammer throw; however, if you throw your hammer two times, the second hammer throw will proc the extra damage. And it works with the Three-Tap Tommygun like you'd think. It increases the damage of your hammer/hammer throw/weapon primary after using your hammer throw.

Do we think this is intended?

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u/lolgotit1 — 16 days ago

How do you build the new Zen?

I tried the new right click power and it just didn’t feel good enough to me. The overhealth is gone instantly the moment you release the orbs so you get very little survivability boost with the power. Are we expected to charge orbs right in someone’s face to make use of the power lol? The movement speed is nice but when you charge the secondary fire as Zen, you usually just use it to peek corners or snipe people. I guess it does help a bit with sniping people with the faster charge time.

My old speed builds and vampire builds are just nerfed to the ground now and I wonder if anyone has any good idea(doesn’t need to be a full build) for Zen. To me there doesn’t seem to be enough good powers to build a full AP or a WP build so I think maybe I need a little bit of both AP/WP but I can’t figure it out.

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u/lolgotit1 — 18 days ago

Juicy 2k with the best team-up

Lowkey if that team-up is Thor's default ability, he'd be S tier. Shame that you don't get to practice with this team-up since the Angela+Thor duo is situational at best.

u/lolgotit1 — 20 days ago

Thor isn’t a bad hero, but the redesign of his overhealth gain is a bad change to his kits

OG Storm Surge gives 100 health and awakening gives 200 health, which made it a trade-off: if you go hammer mode, you do less damage but are tankier, if you go awakening mode, you do more damage but are squishier. Right now Storm Surge gives 50 bonus health while awakening gives 150 bonus health. You do more damage and are tankier when using the awakening form, so this makes it not a trade-off to spam the awakening form. They made the “sit in main and farm damage” playstyle better when they gave the overhealth on hammer throw(which is drastically easier to hit when you sit in main) and nerfed the storm surge health. Someone who’s already playing Thor only in main gets a boost while someone who takes more risks with Thor by going for distraction on off-angle and backlines gets a nerf.

Yes, the old awakening without being able to cancel was bad, but the thought process behind designing his kits this way was good. I wish this design philosophy had never been changed.

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u/lolgotit1 — 21 days ago

We don’t need more percentage damage..

Percentage damage really doesn’t look like good design, especially on a primary attack with no cooldown. I am actually fine with Iron Fist having percentage damage on the secondary because it has a cooldown. Then they gave it to Thing’s secondary and I thought it was weird. Then I see that the dinosaur has a percentage damage on his primary. Why? This is just vanguard-on-vanguard violence.

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u/lolgotit1 — 2 months ago

I have never been a top player in Overwatch but I did reach diamond while solo queueing, which according to the percentage chart released by devs back in the time, it was like top 12%. Then I dedicated most of my time to Marvel Rivals, there I reached GM1 also solo queuing, which is like top 5% by the stats shown in game. But then I came back to Overwatch and found myself incapable of winning games in plat mmr QP and competitive matches. Before you say diamond is not that higher than plat so it’s technically very possible for a diamond to lose in plat, I have to say that while that’s true, I can just physically feel myself unable to react the way I used to. When I used to play Zenyatta, I could usually anticipate the pathing of dive heroes, and when they get on top of me, I could duel them and just outright kill them 60% of the time but now I just get killed or have to rely on peels most of the time.

I think it could be possible that the heroes I main on both games are just too different, because I mainly play Thor, which is a tank, in Rivals but my main on Overwatch is Zenyatta, but could this really be the reason why my skills dropped so much? It’s not like I never played other heroes. I did also play dive and brawler dps heroes on Rivals, so I thought I would feel right at home with Anran or Reaper, but it turned out I sucked at them too. If anyone has a lot of experience playing both games, feel free to share your insights.

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u/lolgotit1 — 2 months ago

Basically the title. I have never played any fighting game ever. My most played two games are Overwatch and Marvel Rivals. How hard is it to learn to play the game at an average level? Also, do the inputs matter (I usually use MkB and are really unfamiliar with controllers). Also if you are outside of NA(either Asia or Europe), do you find games quickly?

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u/lolgotit1 — 2 months ago