[OC] The 10 most popular US baby names covered 27% of all babies in 1880. Today it's 4%.

[OC] The 10 most popular US baby names covered 27% of all babies in 1880. Today it's 4%.

A few things that stood out building this:

The top-1000 line sits at 100% until about 1950 — before then, essentially every baby got a name common enough to rank in the top 1000. Today more than a quarter of babies get names outside it entirely.

The dashed line marks ~1950, roughly when broadcast TV went mass-market. It lines up with where top-1000 dominance first breaks — though this is a coinciding inflection, not proven causation. Plenty of other things changed mid-century too (immigration patterns, cultural shifts, rising individualism).

Curious whether people read the post-1990 acceleration as an internet effect or just a continuation of the longer trend.

u/anonymousAk4k — 21 hours ago

Claude now delegates to me work it used to do

Few months ago Claude was very eager to help.
Nowadays when something can be done with code/cowork, he will give me step by step instructions, pip this and pip that , instead of suggesting to use code/cowork
When Tokens preservation takes precedent, Claude becomes less helpful.

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u/anonymousAk4k — 8 days ago
▲ 23 r/PragmataGame+1 crossposts

Pragmata is a masterclass in gameplay-first design (and why I'm glad I waited for the noise to die down)

Cut through the noise, and what’s left is a phenomenal, gameplay-first experience. It genuinely feels like a title built by devs who are gamers.

The Strategy Layer (Massive Silent Bomber Vibes)

What stands out immediately is how intentional the gear feels. A lot of modern action games hand you mods and weapons that feel incremental. Here, every weapon and mod twists your strategic approach to a room. It captures that distinct, old-school spatial-puzzle vibe — managing options and positioning in a way that gave me massive flashbacks to Silent Bomber on the original PlayStation.

Room for Improvement

I’m about a quarter of the way through, and it’s a solid 8.5/10 for me so far. It isn’t perfect, though. The balance between hunting for mods and actual fighting feels a little off, and the core combat loop runs a touch slow — I’d want less dead air between beats, and a higher tempo once the action actually kicks in. More rhythm, more frequency.

But if I could change one major thing, it’d be the lack of a high difficulty tier. The combat engine is so articulate that it practically begs for a punishing execution barrier — thin margins, lethal enemies, mistakes that genuinely cost you. I’m not asking for a Sifu- or Returnal-style run-loss loop. What I want is a mode that forces the mechanics to their ceiling. The systems are deep enough to support real mastery, and right now nothing demands it of me.

P.S. Fitting, too, that a game about an AI helping the protagonist had a little AI help of its own.

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u/anonymousAk4k — 19 days ago

Hi everyone, I’ve been learning Power BI for a few days and I’m trying to create a specific visualization for my data.

I am trying to format my visual so that the Price is displayed in the dead center and the Score is positioned at the "inside end" of the arc.

I’ve tried several formatting options, but I can’t seem to get the labels to stay in those specific spots. Is there a way to do this with the standard visual settings, or do I need to use a workaround like layering cards or using a custom visual?

Any feedback or tips for a beginner would be greatly appreciated!

u/anonymousAk4k — 2 months ago