Guys I fixed the 4th Seat Problem in CEDH
We all know that 4th seat has never won a game in CEDH before so I have a solution that I don't think anyone else has ever thought of!
Seat 4 should be aloud to play lands and spells at instant speed during the other three players turns for the first round. This will do a few things for Seat 4.
Seat 4 will be able to interact with explosive hands from Seat 1 or cast their noncreature spells before the Mystic Remora or Esper Sentinel resolves.
CEDH decks don't run many lands anyway so player 4 will run out of lands after player 3 most of the time.
Oh yea I forgot, player 4 should also draw a card at the beginning of each opponent's draw step the first round! Just so they have something to do on their own turn, too.
Let me know what you think!?!?!?!?!?!?