Sky Master Weather, Lighting, Water & Space Bundle: Create stunning worlds with dynamic sky, volumetric weather, lighting & clouds with biome support, cutting edge shading with real time voxel based Global Illumination, river, water, ocean & much more

u/artengame — 1 day ago

Sky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile

u/artengame — 7 days ago

Ethereal URP 2024 Volumetric Lighting & Fog: Creation of atmospheric fog and volumetric lighting effects, by simulating the illumination of the small particles present in the atmosphere. Optimized for hundreds of fully shadowed dynamic local lights with cookies & for Unity 6 RenderGraph.

u/artengame — 8 days ago
▲ 21 r/unity

Volumetric cloud height and distance regulation for various camera far distances

u/artengame — 22 days ago

Sky Master ULTIMATE: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile.

u/artengame — 22 days ago
▲ 58 r/Unity3D

Underwater sun shafts and caustics occlusion by scene shadows

u/artengame — 22 days ago
▲ 22 r/Unity3D

Volumetric fire and smoke integration with voxel based real time global illumination, fire casts GI and uses the voxels for registering fire positions and fire occlusion. Also fire appears in voxel based world space reflections.

u/artengame — 1 month ago
▲ 108 r/unity

Night time swimming in cloudy sky with moon light and through fish schools

u/artengame — 1 month ago
▲ 255 r/unity

Latest work on dynamic ocean system, with GPU driven fish schools and water interacting with floating lilies and rain drops.

u/artengame — 2 months ago

InfiniCLOUD: Volumetric clouds and ground fog focused on performance, ideal for mobile and maximum compatibility, with special effects including lightning, local lighting, rainbow, volumetric particles and dynamic vortex systems. Compatible with HDRP and URP pipelines.

u/artengame — 2 months ago
▲ 1.3k r/Unity3D

Volumetric clouds and procedural lightning optimization to emulate flying through a dynamic electric storm.

u/artengame — 2 months ago
▲ 46 r/unity

Murky water with blurred refraction for light multi scattering emulation

u/artengame — 2 months ago

Environment Building Bundle: Procedural environment creation with dynamic sky, volumetric weather, lighting & clouds with biomes, optimized vegetation, procedural trees, foliage & Ivy, cutting edge shading with Real Time Voxel based Global Illumination and stylized rendering, rivers, water & ocean.

u/artengame — 2 months ago
▲ 113 r/Unity3D

Work on Blurred refraction and underwater depth fading with height and distance based controls for ocean shores and sea depths

u/artengame — 2 months ago

Giblion 2024: Anime-NPR-Toon Scene Generation Framework, next generation Anime and Toon scene creation tool for Unity3D URP Pipeline, with support for Unity 6 LTS RenderGraph. Includes multiple toon, anime, outlining and non photo realistic rendering modules, image effects and shaders.

u/artengame — 3 months ago
▲ 76 r/unity

Using a custom light cookie to focus volumetric lighting on a specific map area

u/artengame — 3 months ago
▲ 42 r/Unity3D

Stress testing many systems working together, endless ocean simulation with underwater volumetrics, dynamic ripples & caustics, water floaters, volumetric clouds, GPU fish schools, editable voxelized terrain areas, auto adaptive voxel foliage, instanced foliage on Unity terrain with 3D impostors.

u/artengame — 3 months ago