u/asharkmadeofsalsa

Tarjeta de video nueva: comprar afuera con los quilombos nuevos del IVA aduanas/franquicias o tirarme por una usada en Marketplace?

probablemente meta upgrade de la vieja y querida GTX1060 a una 3080 o 4070 a fin de mes.

anduve vichando y supongo andare entre 25-35 mil pesos. (la 3080 esta mas barata, pero me preocupa que cosume muchisimo mas y nose si bancara mi fuente)

tan caras igual en USA nuevas tambien, pero en una de esas encuentro algo a precio simil, la pregunta es mas bien si vale la pena meterme en todo eso o jugarmela por una usada, tratando de corroborar que no le dieron palo con mining y eso y la dejaron echa bola.

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u/asharkmadeofsalsa — 4 days ago

Sonic 4 wrapped up. Who can we guess is gonna do the VO for Metal Sonic?

I know he doesn't talk much but I'd be surprised if they dont do some stunt casting for him. Donald Glover as Yoshi type shit

u/asharkmadeofsalsa — 6 days ago

Mortal Kombat II was real bad yet it's biggest sin might be they only play Techno Syndrome in the end credits

as soon as the movie was over the entire theatre was banging their heads to THE god damn song. Just put it over one of the fights instead of the sadly very generic orchestral score you fucking cowards!

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u/asharkmadeofsalsa — 14 days ago

I have 2 thousand hours on Apex Legends among other things and never aimed to go higher than 60 FPS in games (need a new gpu, currently on a Ryzen 5 5600 but still a GTX 1060) since I'm not that serious competitive-wise, and tbh I still don't necessarily since I also have my PC hooked up to a 50 inch 4k too and I'm totally fine with 60 there in most other games, so I never bothered looking at higher refresh rate monitors

but I just got a used ViewSonic (vx2428a) in honestly perfect condition for very very cheap with freesync, and even if I'm not always reaching 180fps (monitor goes to 180hz), turns out the real benefit was moreso the freesync/g-sync, easily

I didn't necessarily have vsync on all the time when the lag was too bad, but I often did cause I couldn't stand the tearing

so here I am late again in awe. I don't know how I got away with it before, guess what you don't know doesn't hurt you lol

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u/asharkmadeofsalsa — 15 days ago

I still find snapback to be the most common issue I find in controllers, yet for general audiences things like stick drift are much more commonly covered, which makes sense, but im wondering if anyone's seen anyone talk about how the snapback situacion is with this thing, considering TMR controllers can easily have it also.

jic for those who don't know what snapback is:

>Controller snapback is a phenomenon where an analog stick, after being released from a flicked position, overshoots the center and registers an unintended input in the opposite direction. It is a major issue in precise, fast-paced games like Super Smash Bros. Melee and Ultimate, causing accidental turnarounds or unwanted movements.

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u/asharkmadeofsalsa — 20 days ago

I cannot believe this game went by me, holy crap.

Think of a mix of Slay the Spire with Into the Breach. Basically a tactics deckbuilder, but it brands itself as a "Soulslike", by which they basically just mean you can go through many encounters and decide when to "rest", and respawn all enemies in the area. By completing various encounters you collect materials to either craft new cards during your "run", or those get converted into "Teardrops" when you rest, for which when you get enough of them, you can select a permanent upgrade for the given area you're in.

The brilliant twist is; each new area (4, with 3 sub-areas each) have different conditions, and your previous deck that you've built for the previous area won't really work for the new one, all your cards you used previous cost 1 more mana, so you have to basically stick it out on those first new area fights with the basic cards (the early, basic-no-synergy cards) and the now higher cost ones from your previous deck, until you can rest in the new area (the rests are also fast travel points) or get enough materials to build cards for a new deck that meets the parameters of this new area.

What this means is that even tho the game can be really punishing, when you finish an area with your finally very powerful deck you've built, you basically gotta start over. Now that might seem TOO punishing, but it gets you hooked right back cause each new area/deck has it's own hook with basic deckbuilder tropes (poison decks where you gotta hurt yourself, movement heavy decks, etc) so it becomes wholly refreshing again.

I found it to be JUST the right amount of challenge, literally. You'll first look at 3 encounters in a row before a rest, and at the first try you'll think there's no way to get through, but after a couple deaths you change up your deck and feel so fucking good when not only you figure out how to go by those encounters, but you can basically decimate them if your smart about learning enemies, your placement, and change up your deck.

Now add amazing, simple but beautiful art, fantastic sound design, a touching well told story, and basically a perfect lenght (thought it was gonna be too long at 25 hours or so, but like I said, it sometimes feels like a whole new game when you enter a new area) and god damn what a fucking game.

Im making this thread cause as seen in the achievement screenshots im one of only <3% of people who finished the game, and I can't stress enough how much you need to give it a try, and if you feel punished by the difficulty early on, it is so, so worth it to push through and get familiar with the game enough to beat it.

Go play it right now.

u/asharkmadeofsalsa — 24 days ago