Fishing passive tree strategies discussion
With the announcement of the next league, I immediately got myself preoccupied with theory-crafting efficient fishing strategies on how to make a killing first few days of the upcoming BOAT league.
Normally I'd rush Fish mastery and save up for Krillson's Secret unique jewel as has been the tradition for fishing enjoyers. The tried and tested spam send 2 manned rowboats with 2 T3 fishers to closest marlin spot for albeit low but very consistent income. This lets you naturally progress your fishing and ship gear. Lvling up your fishers, train your navigators, sailors and save up for smaller schooner, crew and provisions. Even low tier captain can do this in white or lower yellow ocean maps.
I was thinking maybe there should also be money in lobsters and crayfish, but I think thats what everyone will be doing with the Trade Winds keystone nerf. I estimate Fubgun picks this strat.
Here's what I'm thinking: rush straight for the big whaling wheel. I know, ur thinking I'm crazy, how am I going to finance a whaling voyage on league start. Yes, it's a bit gambly but consider this: getting higher end rare harpoons, T1 crew and 3 boats for your main whaler ship is usually the bottleneck.
HOWEVER talismans will now contain a mod:
+50% Chance to avoid rowboat damage.
So farm just 1 of these bad boys and in combination with the newly added prosthetic legs and arm mechanic we can cap rowboat damage immunity. So we no longer need to worry about losing pricy T1 harpooners!!! (you can now replace missing limbs of your crew - so we will send them early with Homeward bound notable which we will respec later with the goal of crew returning mangled so we can hook them up with crafted prosthetics).
These added bases (Thalassic Whalebone Leg, Vaal Hook) mean you no longer need to invest in high tier crew and waste affixes on survive chance and you can fully utilize The Monomania keystone for rare White Whale chance for the high roll. Cetacean's blessing notable, ofc we then pick Resolute navigating technique keystone to mitigate the downside.
After that for the seasoned sailor its pretty straight forward:
Blasted Steel harpoon bases ilvl <=75
Recomb them to ensure increased % throw speed implicit and flat accuracy
Craft oil processing % chance it gets upgraded 1 tier.
Gamble gold on atleast T2 captain and T1 navigator and youre set. Ship and rowboats can be some inexpensive low tier.
Send Kingsmarch ships for Tattoos of the Karui Whaler (higher yield from blubber processing), you should only need 3 (2 if you feel lucky) to get lucky on oil returns further.
Get T1 suffixes on sails for speed first and cargo capacity later.
I think my math should be correct, but so far we will have to wait for PoB but it SHOULD be doable on maybe day 2 but definitely day 3.
Only thing Im worried is I wont be able to recruit skilled harpooners and lvl 5 captain as easily.
Whaling is no joke early game, but I think thats where the big money will be and it should definitely outfarm the Tuna Trade spammers. Sperm oil I reckon could climb on 5 divs per barel. What do you think?