
Antigravity 2.0 Release: v2.7.1 - Polished UX
Antigravity 2.0 Release: v2.7.1 changelog says 'Reliability, Performance Gains, and User Experience Polish'. I guess its not applicable for Linux.

Antigravity 2.0 Release: v2.7.1 changelog says 'Reliability, Performance Gains, and User Experience Polish'. I guess its not applicable for Linux.
Hi, I’m a software engineer with very little background in probability and statistics.
Recently, I’ve been playing Ludo on YouTube Playables, and I’ve started to wonder whether the dice rolls are actually fair.
In particular, when one of my pawns is a certain number of spaces ahead of an opponent’s pawn, (4 player game, 3 computer vs me) it feels like the opponent rolls the exact number needed to capture my pawn more often than I would expect from a fair six-sided die.
I realize this could simply be confirmation bias, so I’d like to test it properly rather than rely on intuition.
I can collect data from my games, but I’m not sure how to analyze it. How would I formulate and statistically test the hypothesis that the dice rolls are biased in situations where an opponent has an opportunity to capture my pawn?
Could someone explain what data I should collect, what statistical test would be appropriate, and the probability/math behind it in a way that’s accessible to someone without much statistics background?
The custom agents don't even show up most of the time.
Forget about the functionality, even after using it for just 5–10 minutes, I can spot at least half a dozen UX issues.