





How much MP would this entropist spell cost?
Rewind Clock: target: 1 creature. Duration: until beginning of caster’s next turn.
Effect: Remind them of a simpler time. Temporarily revoke any changes to a target’s statblock that had occurred from entering Crisis. (Examples of which include: changes to affinities, additional status effects applied to on-hit attacks, or any multitude of pertaining unique rules to creatures. Consult GM)
On one hand, very situational; not every creature has in-crisis effects, & every crisis-effect is typically unique. On the other hand, could turn the tide of a battle. I wasn’t sure whether the duration made sense, since entropists only have scene or instantaneous spells, but a Scene-duration version I think would sap some of the joy from combat. On a minor note, does not pertain to multi-phase foes, since each phase is essentially a new statblock.
1st time Fabula GM, decade long DnD enjoyer.
We finished the world building, & the group made a stellar world for us to play in, A vertical High fantasy world where the goal is to climb an eldritch tower built by the gods (I've been informed it's similar to some anime, Tower of God. Idk, haven't seen it). Good stuff, players are excited.
I've seen a lot of advice on minimal prepping for world building, love that, lore improvising, great stuff. What advice would ya'll have for running essentially a stack of region-sized Dungeons on a Hex map? For scale, the group's decided upon Hexes=1 day (Tower is BIG & doesn't follow normal physics).