CMV: Using 60fps in movies is unfairly dismissed and hated, and filmmakers and audiences should be more open to its use.
I think 60fps, and high frame rates in movies generally, get dismissed far too quickly. I think that film culture is too overly conservative about 60fps. 24fps is treated as sacred, and anything that departs from it gets rejected before it's given a real chance. There's been the same pattern with sound, color, and digital cinematography, where each was met with claims that it looked cheap or ruined the magic, and each was eventually accepted once people got used to it. When the main pushback to a format is "that's not how movies are supposed to look," that's a preference for the familiar, not an argument about quality. Being cautious about change isn't a flaw in itself, but a lot of people seem unwilling to give 60fps a fair shot at all, and I think that holds the medium back.
I'm not saying that 60fps should be the new standard, it should be a creative choice that both audiences and filmmakers should be more open to.
The usual counterexamples are Gemini Man, Billy Lynn's Long Halftime Walk, The Hobbit, and people treat their failure of their usage of a higher frame rate as proof the format doesn't work. The movies had plenty of other problems, like weak scripts and uneven pacing, and a couple flops are a tiny sample, a movie being bad and also being 60fps doesn't mean it was bad because of 60fps, so correlation, not causation. And we've also seen the Avatar movies use 48fps selectively in action scenes and the usage of that was pretty well received as far as I've seen. The sample size is simply too small and inconsistent to declare the whole format a dead end.
A very common thing I see people say is that 60fps "looks unnatural" or like a soap opera. In my opinion that is a subjective feeling, not a measurable flaw. 24fps became the standard in the earlier eras of film mostly as a cost and technology compromise, not because it was the ideal frame rate for storytelling. We've spent a century associating it with "cinema," so anything else feels off. And I tend to agree, that it does feel "off", mainly due to the fact its so uncommon to see. Not inherently bad though in my opinion. Familiarity isn't the same as being better.
One argument against 60fps that I do understand is that the extra motion clarity can make sets, costumes, lighting, makeup, and CGI look more obviously fake, which can hurt suspension of disbelief. But I don't think that proves 60fps is inherently bad for movies. Filmmaking techniques have been developed around 24fps for decades, so if higher frame rates became more common, production design, VFX, lighting, and cinematography would likely adapt to the extra detail they reveal. We didn't reject 4k after 1080p being the standard for so long, since that also exposed flaws that lower resolutions could hide, but instead filmmakers adapted. I think the same could happen with frame rate.
If an amazing, critically acclaimed blockbuster were released in 60fps, say if The Odyssey or Interstellar hypothetically was also in 60fps, I'm quite confident it wouldn't take anything away from the movie or its success. If anything, it would enhance it. Action scenes, sweeping camera movements, and anything with fast motion would look clearer and more immersive, with less smearing and blur. And if that did happen, it would show other filmmakers the format can work at the highest level, and inspire more people to create in it instead of defaulting to 24fps.