Embers of Rebellion is live!

After months of development, asset overhauls, and community feedback, we are thrilled to announce that Embers of Rebellion has officially launched on the Steam Workshop and ModDB! We are so excited to keep working on this project and hope that you guys can enjoy the work we've put into it!

Downloads:

STEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=3757081992

ModDB: https://www.moddb.com/mods/embers-of-rebellion/downloads/embers-of-rebellion-v100

u/bryson_cotton — 2 days ago

Dev Journal #5: THE WAIT IS FINALLY OVER!!!

The wait is officially over!

After months of development, asset overhauls, and community feedback, we are thrilled to announce that Embers of Rebellion launches this Saturday, July 4th, at 9 AM Mountain Daylight Time on the Steam Workshop and ModDB!

We wanted to make sure the initial release was as polished and complete as possible, and these final additions pull the entire galactic experience together.

Here is what we've been up to recently!

The Little Things

  • We’ve focused heavily on making sure every single battle feels cinematic and immersive. Every single space map in the mod is now fully finished, balanced, and ready for tactical deployment.
  • You'll notice a massive visual upgrade when starting fleet battles. All background planets have been updated with vastly improved high-resolution models and crisp textures, making the worlds you are fighting over look spectacular.

New Conquests Await

  • To give you even more ways to play on day one, we’ve expanded the campaign lists offering unique strategic setups, starting forces, and hyperlane choke points for both the Empire and the Rebellion.

Final Polish

  • We’ve spent the last week hunting down loose ends, squashing minor script bugs, and optimizing performance to ensure your launch day experience is as stable as possible.

Here's everything that will be dropping in this release:

  • All vanilla space units now have new models and textures.
  • All non-canon units have been removed.
  • Laser projectile textures have been updated.
  • New bombing run projectiles.
  • New hardpoint recticles.
  • Updated audio, music, sfx.
  • The entire particle system has been updated.
  • All Space maps have been updated.
  • X-wings now flow flawlessly from space to ground combat and vice versa.
  • X-wings are now a more potent threat to larger Imperial ships due to the addition of firing Proton Torpedos.
  • Fog of War has been removed from space battles, allowing for direct jumps to any position you prefer.
  • Multiplayer support has been integrated.
  • Prisons are now a buildable building for the Empire, decreasing production time and costs for certain units.
  • GR-75 Fleet Tender / Electronic Warfare platform has been added.
  • All heroes now command their respective flagships or starfighters.
  • Imperial Starbases have entirely new models.
  • Added Rebel Units
    • U-wing
    • Pelta-class Frigitte
    • Hammerhead Corvette
    • Quasar-class Carrier
    • MC75 Star Cruiser
    • Defender-class Cruiser
    • Starhawk-class Battleship
    • Rebel Juggernaut
  • Added Rebel Heroes
    • Admiral Raddus
    • General Merrick
    • Jan Dodonna
    • Kyrsta Agate
  • Added Imperial Units
    • Gozanti Frigate
    • Raider-class Corvette
    • Quasar-class Carrier
    • Vindicator-class Heavy Cruiser
    • Dreadnought-class Heavy Cruiser
    • Victory I-class Star Destroyer
    • Venator-class Star Destroyer
    • Imperial I-class Star Destroyer
    • Secutor-class Star Destroyer
    • Executor-class (Buildable)
    • TIE Striker
  • Added Imperial Buildings
    • Airbase
    • Prison
  • Added Imperial Heroes
    • Admiral Kendal Ozzel
    • Grand Admiral Rae Sloane
  • Added Planets
    • D'Qar
    • Takodana
    • Crait
    • Hosnian Prime
    • Cato Neimoidia
    • Jakku
    • Jedha
    • Malastare
    • Mygeeto
    • Nur
    • Onderon
    • Rendili
    • Rhen Var
    • Rothana
    • Scarif
    • Zeffo
    • Pantora
    • Orto Plutonia

From the Starhawk and the Executor to ground Juggernauts and multiplayer campaigns, this mod has grown into something we are incredibly proud of. We cannot thank you enough for your patience, your suggestions, and your interest in this project!

Get your fleets ready, and we will see you on the galactic stage this Saturday, July 4th!

If you have any last-minute questions before the drop, leave them below!

u/bryson_cotton — 6 days ago

Dev Journal #4: Titans of the Fleet & Galactic Warfare

We are back with a massive development update as we sprint toward the finish line! While we originally aimed for a slightly earlier release, the delay has allowed us to cram this build packed with some of the most highly requested community features, massive visual overhauls, and entirely new ways to play.

Here is a breakdown of what is dropping in this latest update.

The Heavy Hitters Arrive

This one is for you, u/MrHistory1914! Originally, we were saving The Starhawk-Class Battleship for a later expansion. However, after seeing the overwhelming community demand, we knew we couldn't leave it out.

To complement the arrival of the Starhawk, New Republic commodore Kyrsta Agate has officially joined the conflict as a hero unit.

The Empire’s ultimate symbol of naval dominance is ready to deploy. Command the Executor-Class Super Star Destroyer and crush the rebellion with overwhelming firepower.

The Death Star has received a complete visual overhaul. The new model brings an incredible level of cinematic scale and detail to your galaxy map and tactical engagements.

Ground Combat & Tactical Rebalancing

To ensure the Rebellion doesn't instantly get vaporized by the Empire's mechanized might, we’ve added the Rebel Juggernaut, giving the faction a formidable heavy vehicle to anchor their frontline.

We have officially brought all of our updated space laser projectiles down to the planetary surface, giving blaster fire and vehicle cannons a crisp, modern visual upgrade.

The New MC30 Model has been rebuilt from the ground up with high-fidelity meshes and textures.

Planetary bombing runs now feature brand-new projectile visuals, making orbital support feel incredibly destructive.

A Whole New Way to Play

You no longer have to conquer the galaxy alone. We are incredibly excited to announce that the Multiplayer Campaign functionality is fully integrated, allowing you to go head-to-head or coordinate galactic strategy with a friend.

We are currently putting the final touches on a few remaining campaigns and finishing up the custom Rebel shipyard models. Once those are locked in, the initial release will be ready for deployment.

With that in mind, we are aiming to launch by the end of this month!

We sincerely apologize for the delay, but we wanted to make sure this release lived up to your expectations. We will keep you updated on our exact launch day progress right here. If you have any questions about the new units, mechanics, or campaign structures, feel free to drop them below!

AI was used to generate the graphic used above, as I didn't feel like spending an entire afternoon on just that

u/bryson_cotton — 19 days ago

The march toward our late-Spring public beta continues! While the team has been busy under the hood, this update is all about the "look and feel" of the mod. We’ve been focused on bringing our assets up to a modern standard and refining the strategic layer of the galaxy.

So here is what we have been working on for the last month:

Updated GC Layout: We have finalized a new Galactic Conquest layout. This isn't just a visual shuffle; the map has been restructured to improve the strategic flow, making hyperlane control and planetary positioning more critical than ever.

Visual Overhauls & Asset Refinement
We believe a canon-focused mod should look as good as the films. We’ve overhauled several key models to ensure they meet modern fidelity standards:

Assault Frigate Mk II: This Rebel workhorse has received a completely new model and high-definition textures.  

Starbase Models: We have updated our starbases across the board to ensure your orbital defenses look as imposing as the fleets they support.

Z-95 Headhunter: The Z-95 has received a fresh model, bringing a much-needed facelift to the Rebellion’s early-era escort fighter.  

UI & Effects: We have updated our Targeting Reticles for a cleaner tactical overlay. Additionally, our Particle System is seeing major progress—explosions and engine glows are being refined to match the cinematic intensity of our soundtrack.  

The Expansion of the Galaxy
Our map designers are currently finalizing layouts for some of the most iconic locations in the Star Wars canon:

Zeffo & Jedha: Progress is well underway for these maps. We are working hard to capture the unique atmosphere of the ancient Zeffonian ruins and the high-tension deserts of Jedha.  

Atmospheric Deployments (Ground Preview)
While our primary focus for the initial beta remains on Space, we are starting to integrate key atmospheric units into our ground dev-builds:

TIE Strikers: These high-speed interceptors are now screaming over the battlefield, providing the Empire with terrifying air superiority.  
U-Wing Transports: While not yet fully implemented as combat gunships, U-Wings are now functional as transports and space squadrons, allowing you to drop troops into the heart of the action.  

And Much More...
There are many more things currently being added—from minor bugfixes to lore-accurate unit tweaks—that we don't have the time or space to share today. We want to keep some surprises hidden for when you finally jump into the cockpit yourself.

We’re in the home stretch for the late-Spring beta. Stay tuned, and may the Force be with you!

u/bryson_cotton — 2 months ago