
How its supposed to be played
Love the new multi monitor support.
But still love Jane's as unit reference.

Love the new multi monitor support.
But still love Jane's as unit reference.
Still floating after a total 2000 20 mm cannon rounds from 4 F-14 and an SM-1 missile from a OHP frigate
All I want is more unrestricted campaign, this was so fun
I like the tactical view showing the units on the lower screen. Also the fps on the game increased on my end, the lags is mostly gone even Spawning multiple units, the game ran smooth
This Campaign is by far one of the better third party ones I tried. It understands how missions should feel different, the story is decent, ship selection is good without being too frustrating and the briefing material is engaging. A solid entry onto the Steam Workshop and one I encourage you to try if you liked Pacific Strike.
Just ensure you have a solid air defense ship in your group. You will need it.
Played raid on Lombok last night and found my F14's firing all their Phoenix missiles straight after take off at extreme range targets that I'd marked hostile.
I didn't want them to do that, they just did it automatically and seemed to do it even when I changed them to weapons hold before take off.
What am I missing here? Seems like there's something in the new update that has changed to make this happen.
Anybody else experienced this and know what's going on?
Thanks for your help.
CinePower has been released! good luck, have fun!
https://steamcommunity.com/sharedfiles/filedetails/?id=3813638534
Post-patch the Yak-38s are a bit rubbish at bombing (although they do level up quickly during a mission) so I’ve had to use the Kynda’s missile battery during the first mission of Molniya more than I wanted. It was during the attack on the Knox-class I happened to send two yaks against it on a suicidal mission and for insurance launched two missiles against it, managing to Time on Target both attacks. The yaks both missed but their ECM systems managed to spoof all the SAMs fired at them and at the Kynda’s missiles, scratch one Knox. I’m not one to look a gift horse in the mouth but is this an intentional result?
I've been working on a Cursed Seapower mod, in the style of InfernoPlus' Cursed Halo. Our theme to start with was "Post Soviet Garage Sale." I'm new to modding, but this is what I've got so far:
I'm interested to hear your ideas for additional cursed things I can add.
I've been doing that single mission with Pakistan submarine against 2 Indian frigates and some corvettes.
I took down frigates just fine - game calculated intercept course as it should. Then I took down corvette that was coming from same direction. Once again - I've got propper solution.
But few ingame hours later, when I was attacking another corvette near exfil zone game refused to calculate solution. Instead it was targeting corvette with torpedoes directly, like with missile. It was on inbound course and still no solution. It took me 5 remaining torpedoes to actually catch him with one.
Is this a bug tied to longer time in game or there is something about the game that I missed?