Patch Notes 8/18/26

Mistmoore Castle Revamped

  • Mistmoore Castle has received a major upgrade!
  • In addition to named NPCs being guaranteed spawns, they now all have a guaranteed loot drop of a common or rare item with stat bonuses. While some of these items are familiar to explorers of the castle in years past, many are brand new. Some include exciting new effects ready for you to enjoy as they are or turn into exaltations.
  • All named enemies in the zone have now also been designated as rare creatures, vastly increasing their chances of dropping motes of potential.
  • Additionally, the residents of the main castle are now somewhat less aggressive and will not react to your presence from extreme ranges... during the daytime. Exploring the castle at night, however, will still be a harrowing affair once the castle denizens have shown their true forms.

Fractional UI Scaling & Cursor Scaling

  • The UI Scaling system now supports fractional ui scaling in .25 increments, ranging from 0.75x to 4.00x.
  • The Cursor now has its own scaling factor in the in-game Options (O).
  • A toggle now exists in the in-game Options (O) to use the Operating System cursor, rather than the in-game cursor.

Group Experience Bonus

  • Grouping will now give a small experience bonus as intended.

Gameplay

  • Increased the melee combat potential of Beastlord Warders substantially.
  • Fixed an issue where raid invites would fail in certain circumstances.
  • Non attackable NPCs can no longer multiclass.
  • Address an issue where NPC corpses could continue walking even after they have died.
  • Restored the original, Classic two-handed blunt animations to the game.
  • You will no longer gain skillups from skills you haven't used when riposting.
  • Creatures in the Plane of Fear and beyond should no longer fear or charm you so hard that you're unable to approach the game again for 24 hours.
  • Fix for players getting charmed, and then shrunk by the pet scaling option ingame.
  • Addressed an issue where NPCs would continue attacking each other after charm fades.
  • Fixed a bug where cleave wasn't working with 1HB weapons.
  • Updated the messages that appear while being stunned to clarify that you are now immune and that you are currently immune on subsequent hits.
  • Fix an issue where zone specific music tracks would skip over music tracks if environmental sounds were disabled.
  • Fix an issue where music would need to completely come to a stop before being able to resume the same track. The same track will now be able to resume the same sequence without having to fully have the track come to a stop.

Spells & AAs

  • Targeted area effect lull spells, such as Harmony, can now take effect on NPCs you have not engaged in combat.
  • Mounts that are obtained from AAs will now only grant the Mount speed when you are a valid class for using that AA.
  • Fixed an issue where a long (5-10 sec) recovery cooldown would fire if you used the Stop Action keybind with a Bard as one of your classes.
  • Fixed an issue where range checks on contact procs like Vampiric Embrace would not work properly on NPCs with large hit boxes.
  • The Lifespike spell has been moved from level 8 to level 5 for Shadowknights.
  • A new lifetap spell, Lifebite, has been added at level 10 for Shadowknights, and level 8 for Necromancers. This new spell has been added to the autogrant list for both classes, and to the appropriate spell vendors.

Zones & Population

  • The Wasps/Bees of Plane of Sky have seen had their stingers filed down while charmed.
  • The Wasp/Bee in Plane of Sky known as 'Murderbee' should be a bit easier to exterminate in solo instances.
  • Shimmering Meteors have also had their damage tuned downwards while charmed.
  • Snow no longer overwrites the zone's precipitation type, preventing rain from falling. Praise Karana.
  • Rain is no longer too small to see.
  • Many wild animals should now be friendly towards Kerran, similar to how they react to Rangers & Druids.
  • Monsters should no longer try to patrol through walls in Runnyeye.
  • Seplawishinl Bladeblight in the Ocean of Tears now has a considerably shorter respawn timer.
  • Fixed an issue where high level named monsters in Kedge Keep were taking an excessively long time to respawn.
  • Non-raid boss NPCs are now restricted from casting charm if they already have a pet.

Quests

  • The Soldier's Brooch quest in Rathe Mountains will now allow the player to choose their reward.
  • Updated the Torrid Corruptor final turn in to properly grant the quest completion title to some players that do not meet the 'lore' requirements of the quest.
  • Players are now given the corresponding Potential of the Void task when they enter a raid instance.
  • Upon entering a raid instance, all other Potential of the Void tasks are removed from the task list.

Items

  • Corrected an issue that allowed Player Illusions to be used as Pet Illusions.
  • As a result of this change, we have added a Conversion button to Guise of the Deceiver and Amulet of Necropotence that allows these items to be turned into a Pet Illusion version.
  • Bloodmoon now has the Focus Effect Improved Vampirism III.
  • Fixed an issue preventing Armor Ornamentation Tokens from working created from Cloth armor.
  • Copper Band now has +1 AC.
  • The Unholy Steed, Holy Steed, Abyssal Steed, and Valiant Steed AAs will now summon bridles, which can be used to summon the mount, instead of directly summoning the mount.
  • Fix an issue where various item animations (such as whips and bows) were not animating on attack.
  • Player pets are now prevented from equipping secondary-only items when they utilize a two-hander in their primary hand.

UI

  • The search feature for spell inside the actions window has had its data expanded to be able to search many more fields.
  • Added UI Scaling to the server selection screen.
  • Fix an observed issue with spacing and scaling.
  • Fix an observed issue where windows would not keep relative position and not keep on screen when resizing or rescaling.
  • Adjusted inventory AC and weight labels to not include erroneous spacing.
  • Scaling now applies before character select so that loading screen also scales properly.
  • Fixed a Layout calculation bug that was causing the Actions window to produce graphical artifacts when shrinking the window vertically.
  • On fresh installations of EverQuest Legends, a value for UI Scaling is now automatically detected and used.
  • Changed UI Font Scaling to use dynamic re-rasterization.
  • The map window should now be more compatible with UI Scaling.
  • All context menus will now be fully kept on screen. This includes the spell list when you right click an empty gem.
  • The Personal Instance window now properly shows respawning/non-respawning selections correctly.
  • Fixed a display issue with the item inspection window that occurs after viewing an item that is convertible, such as the Gnoll Slayer item.
  • A batch of new maps have arrived for the Maps window.
  • Fixed a bug causing the Control Option 'momentary duck toggle' to not load its saved state.
  • Added a new Options toggle in Interface->general to use the Actions/Spells window instead of the spellbook for the "Open Spellbook" keybind, and the Book Button on your spell bar.

Added a button in the Spellbook to open the actions window to the Spells tab. Added that same toggle option from Options in the Spellbook for visibility.

reddit.com
u/bumblewacky — 3 days ago

Bristly Boar mount!

https://www.everquestlegends.com/news/bristly-boar-mount

Coming to the in-game Marketplace on Aug 18th (with the patch), the Bristly Boar is our first cosmetic release. Check out the video linked above!

Legends across Norrath had long whispered of a breed of boar roaming the Rujarkian Hills, both swift of foot and powerful enough to bear the weight of the largest Ogre. Adventurers debated the existence of such a beast over many years and endless rounds of ale, and despite no one ever having seen one, the rumors would not die. The wild beast has now been discovered, readily tamed, and is ready to ride!

The Bristly Boar is a brand new mount unique to EverQuest Legends. The speed is just above that of Jboots, and the look is unmistakably powerful. These boars are wild in appearance and offer a surprisingly smooth ride, perfect for long cross-country runs at the speed of SOW (Spirit of the Wolf).

As with any EQL mount, the Boar’s speed will match that of the fastest mount your character has unlocked!

u/bumblewacky — 5 days ago

A few notes in advance of the August 18th patch

Mistmoore Castle Revamped

  • Mistmoore Castle has received a major upgrade! In addition to named NPCs being guaranteed spawns, they now all have a guaranteed loot drop of a common or rare item with stat bonuses. There will also be increased chances of dropping motes of potential. Additionally, the denizens of the castle zone will be a bit less aggressive in the daylight ... but watch out at night.

Improvements to Fractional UI Scaling & Cursor Scaling The UI Scaling system will support fractional ui scaling in .25 increments, ranging from 0.75x to 4.00x, along with other improvements including cursor scaling. Experience Bonus Grouping will now give a small experience bonus as intended. We like Kedge notes here?

  • Fixed an issue where high level named monsters in Kedge Keep were taking an excessively long time to respawn.
  • Player pets are now prevented from equipping secondary-only items when they utilize a two-hander in their primary hand.
  • Monsters should no longer try to patrol through walls in Runnyeye.
  • One of my favorite ones: "Fix an issue where music would need to completely come to a stop before being able to resume the same track. The same track will now be able to resume the same sequence without having to fully have the track come to a stop.
  • The Soldier's Brooch quest in Rathe Mountains will now allow the player to choose their reward.
  • Restored classic two-handed blunt animations.
  • Fix for players getting charmed, and then shrunk by the pet scaling option
  • Creatures in the Plane of Fear should no longer fear you so hard that you're unable to approach the game again for 24 hours.
reddit.com
u/bumblewacky — 5 days ago

Patch Notes 8/4/26

General

  • Fixed an issue that was causing instances to close prematurely.
  • Fixed an issue where changing loadout to Kerran for the first time resulted in no textures being displayed.
  • Fixed an issue that prevented Armor Ornamentations from being inserted into certain item types, such as chain arms on monk arms, or robes on chestplates.
  • Updated the grave marker for Aradune in East Karana.
  • Fixed an issue preventing autoinventory from working in certain circumstances.

AA

  • Using Harm Touch IX will no longer unintentionally damage the player.
  • The Full Potential AA should now remain effective after swapping to a loadout that is not level 50.

Gameplay

  • The inhabitants of Kerra Isle will now consider players slaying Erudites favorably. They will also celebrate in the slaying of local kobolds in the Warrens.
  • Shanis MacDarren should no longer tell new Barbarian Berserkers to talk to Haladorf.
  • Fixed a bug where cleave wasn't working with 1HB weapons.
  • Kerran Beastlords should now be using the proper summoned Tiger model.
  • Guild Masters in the New Sebilisian Expedition should now train all of the appropriate skills.
  • The Froglok Monk Guildmaster in the Rathe Mountains will now properly train Monk skills such as Feign Death and Mend.
  • The orc appentice in Crushbone has finished his training, and become a fullblown apprentice!
  • Some misbehaving quest NPCs in Kerra Isle can no longer be inadvertently lured into combat
  • It is now possible to read a specific "note" type item used in a Kerra Isle quest by right-clicking on it.
  • Upper Guk will no longer have placeholders for named creatures, such as the froglok gaz squire and the froglok shin lord.
  • The Ishva Mal will no longer proc Harm Touch.
  • The Gloomwater Arrow will now drop one at a time in Kedge.

Spells

  • Damage spells that have a stun component should now properly apply the stun (subject to stun immunities from recent stuns)
  • The Shaman spells Tortoises Healing, and Slugs Healing, have had their prices adjusted to be in the correct order.
  • Necromancer NPCs and pets should no longer cast Dark Empathy, Shadow Compact, Corporeal Empathy, or Pact of Shadow.
reddit.com
u/bumblewacky — 17 days ago

Launch Day Patch Notes 7/28/2026

General

Kerran is now available as a player character race. Kerran primary race unlocks are achievable by exploring Kerra Isle.,

The Troopers have removed the barricades in the New Sebilisian Expedition, allowing for adventurers to venture forth, and discover what lies beyond, and maybe figure out just what this place is....,

Introducing Void-touched Potential, a new token that can be earned up to 3 times per week from raid activities through voidlings.,

A Void-Touched Potential can be merged like motes to increase an item or spell's rank by +1.

Auto attack will no longer persist if your target's death causes their owned pet to subsequentially despawn.,

Fixed NPC spell casting logic so that it respects spell reuse and recovery times and prioritizes damage over harmful spells.,

Stunned players now receive a short-term immunity from additional stuns that lasts beyond the duration of the current stun. This will prevent chain stunning. However players beware, NPCs also learned the basics of this skill.,

Loss of player control spells (such as NPC charm) are now capped to 30 seconds duration.,

Improved casting behavior of multi-class bards to better prevent stuck-states between songs and casting spells.,

AAs / Skills / Disciplines

Added the Unbound Alacrity AA, a new autogranted class AA for Monk,

Gives a passive 3/6/10% increase in your current and maximum haste value.

Added the Unbound Life AA, a new autogranted class AA for Paladin,

Gives a passive 2/4/6% increase to your direct healing spells.

Added the Unbound Ferocity AA, a new autogranted class AA for Beastlord,

Gives a passive 3/6/9% chance for your pet to flurry.

Added the Unbound Versatility AA, a new autogranted class AA for Bard,

Gives a passive 5/10/15% chance for you to continue casting through a stun.

Added the Unbound Drain AA, a new autogranted class AA for Shadow Knight,

Gives a passive 2/4/6% increase in damage for lifetap spells.

Added the Unbound Lethality AA, a new autogranted class AA for Rogue,

Gives a passive 10/15/20% bonus to the duration of all poisons. Additionally lowers the resist value of all poisons by 25/50/75.

Added the Tricksters Misdirection AA, a new class AA for Enchanters.,

When used, the AA applies a buff with a 1 minute duration. That buff is a defensive proc with 1 charge, and a 100% trigger chance.

When triggered, a simulacrum of the player is summoned, and the player is teleported backwards, out of harms way.

The simulacrum spawns with all of the players aggro from the target, and then the players aggro is reduced drastically.

The simulacrum will live for up to 15 seconds.

Ranks 9 and 10 of Harm Touch will now add a Damage Over Time effect to their target.,

The Leech Touch AA is now a passive ability.,

Once purchased, it gives Harm Touch a permanent, passive lifetap component to both instant and damage over time components.

Flesh To Bone will now create NODROP Bone Chips, that can still be used for summoning spells.,

Activating skills Cleave or Frenzy will reduce the cooldown time of the Rampage AA,

The Improved Bash AA can now utilize the best item (weapon or shield) from the primary, secondary, or Any slots.,

If no valid item is in any of those slots, it will still activate for minimal damage but with the interrupt potential.

Quickbuff now excludes lull / pacify spells.,

Alternate Ability Timers should no longer have collisions, such as Cannibalize triggering Harm Touch or vice-versa.,

Audio

Frogloks now use Classic appropriate sounds!,

Gameplay

Removed placeholders from and lowered maximum respawn times in several dungeons:,

The Hole

Nagafen's Lair

Lower Guk

Lair of the Splitpaw

The Warrens

Castle Mistmoore

More dungeon treatments will take place over time.

Rare monsters in Crushbone flagged as rare monsters,

Crushbone's Orc Scoutsman and Orc Warden respawn timers substantially reduced,

Chokehold in Crushbone is now susceptible to melee attacks.,

Reduced the kicking vigor of low level NPC monks.,

Players will no longer receive motes while at the class lock cap.,

Motes will no longer drop for players unless they were eligible to gain exp from the kill.,

All races are now eligible to equip items, such as for charm pets.,

One of the bees in Plane of Sky should no longer become a murder bee upon being charmed.,

Guild Masters should no longer point new characters towards NPC that don't exist, to complete quests that don't exist.,

Instances

All methods of quitting an instance will now also cause you to leave that zone.,

Killing a raid boss while you have a loot lockout will now give one guaranteed drop from that boss’s unique treasure tables, along with possible drops from its standard loot pool.,

Items

Shield of the Immaculate now requires being equipped to use the activated effect, and has a 6 second recast time.,

Headsplitter Axe no longer sillily usable by Monks, Rogues, or Beastlords.,

Slave Trammels now properly reflect being leg irons.,

Spiky Splintmail now has a worn graphic and its clicky has been shifted to Bramblecoat,

Ornamentation slots added to new model-visible items from Crushbone,

Several Crushbone items have received worn graphics.,

Rib-bone Stiletto graphics have been updated.,

Spells

Improved Beastlord Warder mana regeneration values.,

Pets can now be summoned with a permanent illusion using illusion items in activated item storage.,

Upgraded pet spell level base damage bonus now applies to some pet skill attacks and will more reliably increase base melee damage.,

The Shaman spells Tortoises Healing, Slugs Healing, and Snails Healing are now all tied to the correct spell scroll.,

Familiars will no longer show pet statistics.,

Tradeskills

Disabled the remaining throwable Concoctions made by Alchemy.,

UI

UI Scaling and text filtering have been added to options window. Text filtering can change the way text appears on screen making it sharper or a little more blurry depending on the setting you prefer. Scaling options are 1, 2, 3 ,4 ,5,

Updated the Help options in game to remove incorrect information and remove the out of date tips.,

Tinted the pet inventory slot border red if you have an active pet and the item is not equip-able due to class or level.,

Windows size is no longer saved if the window is in the minimized state allowing you to restore properly on next game open.,

Auto Add Hater Targets has been changed to Auto Add Hate Targets.,

Kerra Isle

Kerra Isle has been redesigned as a home for new Kerran characters in Norrath. Visitors to the Isle will find Guildmasters, Spell Merchants, a Banker, Constructed Potential, an Adventuring Supplies merchant, and a number of friendly felines with quests to complete!

Newly created Kerran characters will receive a "note" item that can be traded directly to their Guild Master for a small amount of experience and faction. Don't forget to hail your Guild Master afterwards, as they will provide an important task for an achievement on the Isle

Quests on Kerra Isle have been altered to take place on the continent of Odus, including Kerra Isle itself as well as Toxxulia Forest

Some familiar quest rewards have been updated to fit the level range of the new area and the design of EverQuest Legends

These quests are also built using the "Task" system for easy tracking of your progress. You can always press [Alt+Q] (default) to open the Quest Journal where you can check how your quests are going

Non-Kerran visitors to the region should also consider hailing a Guild Master to receive the task for the achievement (because they just might decide they'd like to try the cat lifestyle in a future loadout)

reddit.com
u/bumblewacky — 24 days ago

Patch Notes 07/14/2026

General

  • Crushbone has received a significant update!

While the elves of Faydark were distracted with politics and intrigue, Clan Crushbone has been ceaselessly fortifying and multiplying it's army. The inhabitants of Faydark seek aid to quell the iron fist of Emperor Crush and the threat of open war. Let alone it's invaluable nostalgia, this early game dungeon features plenty of fresh loot and new enemies for adventurers to experience from levels 4 through 22.

  • The Lair of the Splitpaw has received a significant update!

Beginning with enemies from levels 25-28 at the entrance, the dungeon ramps through five difficulty bands. In the highest level areas of the zone, standard enemies are levels 40-42. In each of these areas, named enemies can somewhat exceed the levels of the standard population. New rare spawns have been added, along with new and improved equipment drops. Rare spawn rates and equipment drop rates have also been substantially increased. Expect to see guaranteed rare spawns in the lowest level areas of the dungeons, decreasing gradually until the highest level areas. Named enemies will still appear very frequently even at the end of the dungeon! AAs

  • Quick buffing will now turn off any invocation then restore it after the quick buff finishes.

Gameplay

  • Fixed an issue preventing weapon procs from triggering.

[added note]

  • NPCs with secondary melee classes will now be able to use those class combat skills like bash, kick, cleave, frenzy, backstab, and monk kicks.
  • Fixed an issue where your target was not cached when you start a cast, causing spells to land on the current target.
  • Overseer Rael should now properly spawn in The Arena
  • Chesgard Sydwen should no longer direct you to himself when asking him about the Bloodsabers.
  • The Estate of Unrest has seen fit to keep some its doors locked, meaning that adventurers should plan to go find the keys they need to navigate the estate.
  • Tranixx Darkpaw will no longer terrorize the zonelines of Blackburrow.
  • Zok Zribb, in the Froglok encampment in the Rathe Mountains, has a new quest.
  • Master Yael should no longer flee at low health.
  • Added ladder to open grave, and gates across the false exit in Tutorial.
  • The Muglwump will now actually spawn in a reasonable amount of time from instance creation.
  • Mignar Mi' Draskch in Neriak Commons now sells the Wizard Spells master list.
  • Puntar Sandfisher's corpse should no longer stand up and start creating pets. The body should also no longer be considerable.
  • In Instance Voidlings can now See Invisible players.
  • Lewis Reldnok's message for new Gnomish Paladins should be less confusing now.
  • The voidlings that create raid instances should no longer appear inside of personal instances.
  • Fixed a bug causing group EXP to not be calculated correctly in some scenarios
  • Implemented changes to raid targets to better scale with group size

Items

  • All Motes of Potential are no longer tradable.
  • Drakkin no longer appears as an option when using a Race Unlock Token.

Skills & Disciplines

  • Added Disrupting Shot, a new Discipline/Combat Ability for Rangers.

Available at level 20. Does a small amount of damage, and interrupts the targets casting.

  • Added Tendon Slice, a new Discipline/Combat Ability for Berserkers.

Available at level 14. Snares your opponent, lowering their movement speed.

  • Added Skull Bash, a new Discipline/Combat Ability for Berserkers.

Available at level 20. Stuns your opponent.

  • Players should no longer forage up out of era items in the Tutorial, or the New Sebilisian Expedition.

Spells & Spell Upgrading

  • Fix tier 1 upgraded summon item spells so they properly create +1 items.
  • The spell upgrade boost to summoned item tiers now applies to items summoned within a container, such as Summon: Phantom Plate.
  • Spell upgrades now boost damage to bard AoE songs, such as Denon's Disruptive Discord.
  • Upgraded pets will now remain upgraded across zonelines.
  • Upgraded pets will now cast spells at their upgraded level.
  • Spell upgrades will now increase the level cap efficiency for pacify, fear, & stun spells.
  • The Ranger spells Firefist, Nature's Precision, and Force of Nature will no longer try to overwrite the lower level spells in the book as you attempt to scribe them.

Stances & Invocations

  • Fixed an issue impacting resist interactions with OverChannel Invocation.
  • Re-enabled OverChannel resistance bonuses for buff-based resistance checks
  • Empower now applies to bard AoE songs, such as Denon's Disruptive Discord.

The divine invocation will now target self pets and group pets (at 20% and 40% lower HP priority, respectively) UI

  • Updated Actions Window macros (socials) tab to a scrollable list instead of paged buttons.

The Actions window macros tab is now a scrollable list with searchable and sortable entries. Right click on any row to open the editor. Left click on the button activates the macro while right click either cancels an active macro or if not busy opens the editor. Macro keys on the hotbuttons bar now colorize their text per their macro editor assignment and show as depressed as long as an activated macro is running with /pause delays. The use of a /timer with a macro still creates the cooldown overlay.

  • Stance/Invocation bar hidden context menu should now sync properly allowing you to unhide stances and invocations.
  • Fix merging to equipment items and allow merging to activated items inventory (including from loot window).
  • Spell upgrades: Motes to-be-consumed will now appear with a red border in the inventory (similar to item merging).
  • Ethernere Tainted Karana will no longer show up in the find window in the Western Plains of Karana.
  • Renamed the "Augmentation" Tab to "Exaltation" on the Storage tab for default / default_light / default_modern.
reddit.com
u/bumblewacky — 1 month ago

Marketplace Information and Achievement Updates

https://www.everquestlegends.com/news/eqlegends-producers-letter-july-2026

Hail Norrathians!   

The EverQuest Legends development team is moving incredibly fast and working very hard to get the game ready for launch. As we get closer, we want to share more information about how the game will work and what will be included in the base game versus what will be offered in the in-game shop. Those details follow and we will continue to keep you updated. 

Race, Class, and Deity Unlocks

There will be Untapped Potential Achievements for all race, class, and deity unlocks, which can all be earned through gameplay. Race and Class unlocks are already in the game. A Class Unlock Token will also be awarded the first time you level a class to 50 (see below). Deity achievements and unlocks will be implemented shortly after launch. 

Level 50 Achievement and Alternate Storage

There is also a General Achievement for reaching level 50 for the first time on any class. This is a one-time Achievement that will grant a Class Unlock Token and the following additional Alternate Storage: 

+50 Tradeskill slots 

+25 Dragon's Hoard 

+5 Activated Item Slots 

+25 Equipment Slots 

+25 Exaltation Slots 

We will be adding ways to earn additional Alternate Storage through gameplay post-launch. 

Please note that we will also continue to make adjustments to the game to make it easier to manage your inventory. These changes include alternate storage for items such as Plane of Sky Quest Runes (they will be stored as “Currency” the same way Motes are). 

Loadout Slots

Based on player feedback, the starting number of Loadout Slots will be increased to three (3) Loadout Slots, and the starting number of Equipment Slots will be 50. We will be adding ways to earn additional Loadout Slots through gameplay post-launch. 

In-Game Shop

EverQuest Legends will use an in-game virtual currency called Iridium (IR): 

$4.99 | 500 IR 

$9.98 | 1,000 IR 

$24.99 | 2,750 IR (+10%) 

$49.99 | 5,750 IR (+15%) 

$99.99 | 12,000 (+20%) 

The following items will be available in the in-game shop (pricing is subject to change): 

  • Deity Unlock Token | 500 IR 
  • Race Unlock Token | 1000 IR 
  • Class Unlock Token | 1500 IR 
  • Additional Loadout Slot | 500 IR 
  • Alternate Storage Increase | 500 IR (provides additional slots to one type of storage in the increments shown above) 
  • Additional Inventory Slot | 500 IR 
  • Weight Reduction Bags  
    • 12-slot 100% WR Bag | 500 IR 
    • 24-slot 80% WR Bag | 750 IR 
    • 50-slot 0% WR 100 Weight Bag |1000 IR

     

  • AA potion | 500 IR (provides double points for the next five AAs and does not expire) 
  • Name Change Potion | 1000 IR 
  • Token of Reclamation (restore a lost item) | 100 IR 
  • Various cosmetic items | Pricing TBD

 

Items may be added or removed from the in-game shop, and pricing may change.  

Thank you all for your patience as we continue to do everything we can to make EverQuest Legends the best it can be! See you soon in Norrath! 

David “Sysyphus” Youssefi 

Executive Producer 

u/bumblewacky — 1 month ago

Pre-Launch Beta Natch Potes, July 7, 2026

Instances

All instances should now work properly!

Today's patch addressed several issues preventing instances from spinning up ingame and displaying errors on attempting to enter. These include, but are not limited to:

Removed errant charge check for DZ invites to multiplayer raid instance.,

When you leave a personal instance you will now be placed at zone safe coords.,

Leaving an instance will now put you in the base zone. (Difficulty 0),

A personal instance charge is now only consumed upon successful entry to the zone.,

Fixed replay timers occurring on adding a group member to a personal instance zone.,

Players can now enter instances of the zone they are in, regardless of difficulty or pickzone.,

General

Spell Tiering Phase 2

Pet Upgrades

Summon Pet/Warder spells will now add the rank of the spell to the summoned pet's level, capped at player level -1.,

Each upgraded pet level will increase hp by 6%, add 1 base damage, and add 5 skill points.,

Enabled pet inventory for charmed NPC pets.,

Charmed pets now equip from the pet inventory slots and those items are removed when charm breaks.,

Charmed pets now report their inventory of player given equipped items.,

Spell Upgrades

Spell upgrades now have damage and healing bonuses.,

Spellblade, Quickbuff and Symphonic Aura now trigger upgraded spells/songs.,

Spell upgrade duration effects now work for lull effects.,

Added rounding to spell upgrade duration calculations to help scaling of small values. (2 or 3 ticks),

Max level of crowd control effects (mez, charm) increased by spell tier.,

10% chance per spell tier to not consume reagents for spells that require reagents. Reagent costs are skipped at tier 10.,

Summon item spells will now summon item's tier to the spell tier if the item is upgradable.,

e.g. - Summoned Dagger X will now summon a Summoned: Dagger +10

Combat Innate Buffs with procs are cast at one half of the buff's spell tier level.,

e.g. Vampiric Embrace X (Buff) will cast Vampiric Embrace V (Proc)

Alternate Advancement (AAs)

Added the following Class AAs:,

Note that the AAs themselves have no effect, just give visibility and explanation to pre-existing passive bonuses to the listed class.

Innate Divine Healing - Cleric

Innate Fighters Tenacity - Warrior

Innate Called Shot - Ranger

Innate Power Strike - Berserker

Innate Sneakiness - Rogue

Gameplay

Locked doors in Najena will now search bags for keys instead of requiring the key to be held on the cursor.,

Drelzna will no longer rapidly proc Harm Touch.,

Zombies in Misty Thicket should now appear slightly more zombie-like.,

Tradeskill vendors in the New Sebilisian Expedition are now on the proper faction.,

While in Plane of Sky you can now summon normal non-scaled pets.,

Doing quests for Da Bashers of Grobb will now also increase your standing with the Grobb Merchants.,

Buff effects on players and pets with upgraded levels now persist across camping and zoning.,

Items

Removed low level item haste cap. Standard haste cap rules still apply.,

The various Wind Runes from the Plane of Sky can now be held in Currency Storage.,

The Golden Crescent Key used in the Najena dungeon is no longer Temporary/NO RENT,

Skills & Disciplines

Improved taunt success rates, most notably while fighting raid mobs.,

Cleave and Bash are no longer on shared timers.,

Blood Draw Venom should now correctly do more damage than Blood Siphon Venom.,

Paralytic Poison now correctly triggers the Weakening Strike, instead of Hobbling Strike.,

Spells

The following spells can now only be casted on group members, your pet, or your self.,

Scale of Wolf

Boon of the Garou

Spirit of the Puma

Impassivity

Stoicism

Nonchalance

Snails Healing

Tortoises healing

Slugs healing

Stoicism and Slugs Healing have both had their heal per tick increased from 160 to 200.,

The final heal of the Druid's "Bloom" spells is now affected by AAs.,

Druid "Bloom" heals now have a more appropriate visual effect when they Bloom.,

Blooming Heal description now accurately reports that its Bloom heals for 300, not 200.,

Rain spells will no longer hit npc's not on the aggro list.,

Beastlord Warders will now have mana, allowing them to actually cast their spells.,

Significantly increased the melee capabilities of Beastlord Warders.,

Stances & Invocations

Regeneration modifiers from stances and invocations always apply even if they are not active while out of combat as long as you have access to the stance/invocation.,

Empowering and overchannel invocations now work on damage over time and heal over time spells.,

Empowering effects and costs were reduced to balance out spell upgrade bonuses.,

Reverted Arcane Mastery to prior values.,

UI

Display summoned pet stats on inventory window pet tab.,

Summoned pets will show their HP, Mana, AC, Regens, and other stats on pet inventory tab.

Pets will now benefit from for the following equipped item bonuses: Attack, HP Regen, Mana Regen

Pets should now better show the impact of buffs to: HP, Mana

Improved HP management when adding/removing items from pets.

Improved HP adjustments when entering/exiting charm.

Improved Colors of Login Server Text,

Fixed a missing flag preventing heal crits from showing up in logs.,

Fixed an issue where client showed incorrect max level for some toggleable AAs.,

Difficulty button menu will now function properly after right clicking on the difficulty button.,

Opacity and spell filtering now work for spell particles.,

Added a toggle to filter beneficial bard songs to make symphonic auras less bulky.,

Fixed clients display of alternate ability caps.,

Stance/Invocation bar visibility should now save properly.,

Fixed which default INI file the UI should use based on resolution of the game window.,

The message for shielding now goes to the skills filter.,

Options window context menu's will now function properly such as alpha.,

Stance/Invocation ability hot buttons and buttons in actions window now use matching icons from stance bar.,

Actions Window stances/invocation highlight boxes will no longer be rendered when not on abilities tab. Gate ritual now shows your bind location rather than your origin.,

Buff effects now indicate the upgrade level of the cast spell (spell names, tooltips, display info window).,

Updated various displayed spell names in ui and chat to use the upgraded spell name (appends suffix).,

Spell display window now shows resistance debuff benefits for detrimental spells.,

Added the upgraded spell title to the 'begin casting' chat messages.,

Fixed intermittent "must select target to cast spell" for item clicky effects & rituals.

reddit.com
u/bumblewacky — 1 month ago

Update - June 29th, 2026

New Stance/Invocation window

  • Automatically shows new/all learned invocations and stances.
  • Hide any stance or invocation by right clicking on the button and clicking hide.
  • Unhide any stance or invocation by right clicking and looking in the "hidden" submenu.

Hold left click to make a hotbutton. Left click to activate. Stance/Invocation Window Coloring

  • Stance Button Highlight - The overlay color of the button when the stance is active.
  • Stance Button Lasso - The outline color of all stance buttons.
  • Invocation Button Highlight - The overlay color of the button when the invocation is active.
  • Invocation Button Lasso - The outline color of all invocation buttons.

Stance/Invocation Keybinding

  • Each invocation and stance is bindable.
  • Stance bar toggle is also bindable here.

Spell Upgrade System Implementation

  • Players can now upgrade spells using motes. Upgrading spells can be done through inspecting spells (via right-click hold) and adding motes, similar to upgrading items with motes.
  • Upgraded spells currently gain the following benefits, with more added later.:
  • Reduced mana cost.
  • Reduced cast, recovery and re-use time.
  • Increased durations.
  • Increased potential for the spells to not be resisted.

Dev Note: The spell upgrade system is a work in progress and we expect the second part of spell upgrades to hit during the first week of Preorder Beta. However, we wanted to give players the ability to upgrade their spells now, so that a new jarring system is not introduced mid-Preorder Beta. This will include values including, but not limited to, Hitpoints, Damage, etc, which were not completed for this patch cycle. We look forward to introducing more of this system soon. General

  • Fixed observed crashing related to a dead Moth.

Disciplines & Skills

  • The Stunning Poison Rogue ability has been adjusted down to level 14.
  • The Concussive Poison Rogue ability has seen an increase in it's chance to proc.
  • Rogues have a new poison available to them, starting at level 18.

Clumsiness Poison - Slows the spell cast time of enemies inflicted with this poison.

  • Starting at level 23 Rogues will begin gaining access to the following combination utility poisons, that provide the benefits of two of their existing utility poisons, in one buff.

Level 23 - Fettering Poison - Root & Snare Level 25 - Binding Poison - Snare & Slow Level 28 - Neurotoxic Poison - Mana Drain & Slow Level 30 - Mind Break Poison - Spell Slow & Interrupt Level 33 - Thought Drain Poison - Mana Drain & Spell Slow Level 36 - Antimagic Poison - Dispel & Interrupt Level 39 - Mage Bane Poison - Dispel & Mana Drain Level 42 - Paralytic Poison - Slow & Spell Slow

  • Reduced Forage cooldown to 60 Seconds.

Instances

  • Essence Carriers in the Solo instance of Plane of Sky should no longer spawn on island 1.
  • Wind Runes should now drop in Solo instances of Plane of Sky.
  • Adjusted placement of enemies on Island 3 (Gorgalosk) in Solo instances of Plane of Sky.
  • Mobs in instances of Plane of Sky should no longer flee.

Items

  • Necklace of Resolution now has a reuse time of 5 minutes.

Gameplay

  • Lizard Tails now drop from the lizardmen in the Temple of Cazic Thule.
  • Clurg, the wonderous bartender of Oggok, has a new task.
  • Fixed pets equipping a shield with a 2H weapon and remove visible weapons when unequipped.
  • NPCs will no longer proc mez/fear/charm style innates on solo players.
  • Adjusted social aggro ranges in Najena.
  • Fixed Drelzna's drop rates.
  • Moosh in Najena is now guaranteed to drop his key.

Spells

  • Reduced the usable level of the following Enchanter spells:

Enchant Clay to level 7. Enchant Steel to level 21.

  • A new line of healing spells has been added for the Druid class.

This line, starting with Budding Heal at level 4, provides a Heal over Time effect followed a larger burst of healing when it expires. Level 4: Budding Heal Level 10: Sprouting Heal Level 20: Flowering Heal Level 30: Blooming Heal Level 40: Blossoming Heal Level 48: Efflorescing Heal

  • Shamans have access to four new spells. These are meant to be alternatives to Rancor and Stoicism.

Level 14 - Snails Healing - Heal over time, and a 100% snare. Level 28 - Slugs Healing - Heal over time, with a 100% snare. Level 30 - Nonchalance- Heal over time, with a 30% attack speed decrease. Level 42 - Sloths Healing - Heal over time, and a 100% snare.

  • The Shaman spell Rancor has been renamed to Impassivity.
  • Beastlord pets are now, themselves, also Beastlords in addition to Warriors, instead of Berserkers and Warriors.
  • Reduced the mana cost of the Cleric's Duration Heal spells (Celestial Remedy, Celestial Health, and Celestial Healing)
  • Promised Renewal now has a 1 second cast time, an increased mana cost, and heals for 5000.

Stances & Invocations

  • Pure melees can now toggle off Unyielding Invocation.
  • Pure casters can now toggle off Channeler's Stance.

Tradeskills

  • The ability to produce the following items has been removed.

Concoction of Flame 1-6 Concoction of Ice 1-6 Concoction of Corrosion 1-6 UI

  • Fixed an issue where you could get negative charges by having a group member invite you to their instance while you have 0 charges.

You will not receive lockouts for the failed invite and if you gain a charge while your group is in an instance they can invite you to it.

  • Fixed an issue where after loading a loadout, keyrings in the storage tab would not update until you click different tabs inside the storage tab.
  • Fix black screen flicker when entering game from character select.
  • Spell upgrades will not reflect on items that have a spell proc that is also an upgraded spell. These will default to the base spell.
  • Added spell upgrade information to inspected spell windows.
  • Fix spell gem swapping and suppress already memorized messages.
  • Exaltations in the Augmentation Storage will now be correctly labeled as Exaltations.
  • Added toggle in group windows context menu to allow for it to expand upwards instead of downward.
  • Fix floating combat text filtering for misses/dodge/block/etc.

World

  • A loom and forge have been set up in the New Sebilisian Expedition. A couple of merchants have scrounged some supplies and are selling them near the loom and forge. In addition, some of the spell vendors in the New Sebilisian Expedition have taken up residence in the next room down the hall, as an extra defense against whatever is behind the barricade.
reddit.com
u/bumblewacky — 2 months ago

Hotfix - June 24th, 2026

**General**
* Blood Siphon and Blood Draw Venoms should once again heal for the DoT damage they deal.
* Fixed an issue with loot lockouts in groups that could cause them to award only one item on the initial lockout.

**Spells, Abilities and AAs**
* Blood Draw Venom now correctly has its direct damage component.
* Spiritual Light now correctly shows Endurance in its description.
* War Cry ranks 2 and 3 have been hidden.

**UI**
* The Personal Instance window will now update current instance properly after quitting an instance.
* Barbarian Berserkers will no longer get a message on creation about Tomes.

**Zone Population**
* Constructed Potential should now show up on Find.
* The Voidling has disappeared from East Freeport.
* Azaracks and Essence Carriers in the Plane of Sky have been staked down to their island, and should go wandering less often
* The quest efreeti in Plane of Sky should no longer assist any other NPCs that may find their way into their room.
* Noble Dojorn has one less blade storm guardian in solo instances.
* Damage numbers in Solo Plane of Sky have been adjusted to be a bit less oppressive.
* a presence has been gated from spawning in Personal Plane of Sky instances.
* Inte Akera has been properly tuned for solo instances of Plane of Sky.
* Gorgons/Harpies in Plane of Sky should no longer proc a mez in Solo instances.
* Strandar Pinemist now asks for the correct number of items.
* Hekzin G`Zule should now respond to rogues he's less friendly with.
* Dason Goldblade can now properly summon Inte Akera in solo instances of Plane of Sky.
* Slightly lowered the assist ranges of Spirocs in open world/group Plane of Sky.
* Cazic-Thule now properly calls for his minions when he is engaged in an instance of the Plane of Fear.
* Killing Dread, Fright, Terror, and/or a Dracoliche will decrease the range that Cazic-Thules call for aid can be heard.
* Reduced the social aggro range of many enemies in Najena.

**Items**
* Bloodstained Key in Najena is no longer NO RENT/Temporary
* Flaming Fist is no longer NO TRADE
* Skeletal Rod is no longer NO STORAGE
* Dark Mail Gauntlets renamed to Dark Mail Mittens (no longer conflicts with Dark Mail Gaunlets from Lower Guk)
* Silver Stud now has +1 AC.

* The following items are no longer incorrectly flagged as quest items:
Drop of Crystallized Flame
Signet Ring of the Lost Crusader
Sword of the Lost
The Artist's Brush
Sleeves of the Sprurned Necromancer
Crimson Cape

reddit.com
u/bumblewacky — 2 months ago

Patch Notes - June 23rd, 2026

**General**
- Zone Experience Modifier Changes
Most cities now reward normal experience for those who don't mind ruining someone else's lands to level.
Most open world zones have had their ZEM increased and many dungeons have been slightly decreased to provide more viable leveling paths.
Kedge has retained its original modifier for those willing to brave the depths.
Boosted the ZEM on instanced versions of Hate, Fear and Sky to match that of the open world version.
- Removed all Continent and Primary Class channels from autojoin.

**World & Dungeons**
- Najena has received a touch-up!
Adventurers level 15-30 exploring the zone can expect to see smoother NPC level progression, new named, new drops, loot improvements, and a striking lack of placeholders for named mobs.
On a completely unrelated note, I could swear my Journeyman's Boots are 1% faster...

- The hastily built barricades in New Sebilis have started to rattle...
The hemmed-in monstrosities are becoming restless, and are nearly ready to take the fight beyond the defenses laid by the Expedition.
But for now, the barricades hold...

**AAs**
- The Warrior's Endurance AA has been re-enabled.
- The Escape AA for Rogues has been fixed to not be autogranted.

**Disciplines**
- Rogues now gain two new disciplines at level 46.
Cobra Venom, which is an upgraded replacement for Asp Venom.
Blood Draw Venom, which is an upgraded replacement for Blood Siphon Venom.

**Gameplay**
- A mysterious presence has been spotted lingering near one of the voidlings. Brave adventurers should probably investigate.
- Voidlings can now see through nearly every from of invisiblity and stealth.
- The Arena has been reverted to it's original form.
The Soulbinder and Overseer Rael reside near the gates to the arena, allowing for setting your bind point, and summoning sparring partners (training dummies), respectively.
- A Constructed Potential now exists in Surefall Glade & New Sebilis Expedition.
- Updated Dialogue for Sulgar in Everfrost Peaks.
- Innoruuk should now do less damage in melee than Cazic Thule, per round.

**Instances**
- Personal instance charges are now implemented.
You gain a charge every hour with a maximum of 2 charges.
A charge is consumed when you enter personal instances.
If you run out of charges, you can no longer enter a personal instance until you gain at least 1 charge.
* Raids now have a bonus loot lockout system where if you are in that lockout you will only receive 1 piece of loot per named raid creature that has its own lockout.
The raid bonus loot lockouts reset every Tuesday at 8AM PST
- Fixed an issue where raid recreation could put you in the wrong difficulty.
- The difficulty button has been revamped to be more intuitive.
- Personal instances of the Plane of Sky are now operational.
- Removed 2 enemies from the Lady Vox room in Permafrost Solo Raid instances.

**Items**
- Golden Pendant now has +1 AC.
- Rain Caller's Firestrike effect now has unlimited charges, with a 2 minute recast time.
- Kedge Backbone should no longer drop from Phinegal Autropos.
- The change to weapon upgrade scaling has been reverted back to before the nerf bat swung.

**Loadouts**
- Players can no longer swap loadouts while hiding or sneaking.
- Players can no longer swap loadouts while trading or using a world container. (Forge, Loom, etc.)

**Spells**
- The Beastlord spell "Spiritual Light" now also provides endurance regeneration.
- The Beastlord spell "Sha's Lethargy" is now a 40% slow, increased from 30%.
- Beastlords now have access to the spell Languid Pace, starting at level 35.
- The Ranger spell Force of Nature is now a permanent self-only buff.
Force of Nature's hit Point regeneration has been increased, and it has been given Endurance regeneration as well, at the same scaling as Chloroplast.
The damage shield and attack values have also been increased slightly.
To correspond with these changes, it has been increased to be the level 50 capstone spell for Rangers.
- Call of Earth, the previous level 50 spell for Rangers, has been pushed down to level 48.
- Adjusted debuff stats on Suffocating Sphere so that Shallow Breath won't overwrite it.
- Deity specific spells can now be scribed without having the proper deity, however you cannot cast or memorize that spell unless you are actively the correct deity.

**Tradeskill**
- Potion/Philter of the Bone Field should no longer be craftable.

**UI**
- Dropdown menus will now properly close when the parent window is closed.
- A Constructed Potential should now show up on Find in zones they inhabit.
- Looms should now show up in the Find Window like the other in world tradeskill containers.
- Hodstock Hills and Plane of Knowledge should no longer show up in the Find Window in Nektulos Forest.
- Fixed a client visual desync for unusable items caused by exaltations with deity requirements.
- Key Ring has been renamed to [Alternate] Storage.
- Expeditions have been renamed to Instances.

reddit.com
u/bumblewacky — 2 months ago

Legendary Insights Livestream Fri 6/12 2PM EST

Dungeon revamps, patch cadence, beta feedback and more. Twitch Link Here

Catch up on last week's stream about instances and difficulties levels HERE

u/bumblewacky — 2 months ago

EverQuest Legends Class Unlocking Explained

Because I’ve seen a few posts/comments inquiring about this, here is an explanation of class unlocks so far.

The class locking mechanics function in the following ways:

Level 1 to 10: Your primary class selection determines which other classes you can level up in the background. Your secondary and third classes can be freely swapped out in any major city or newbie zone during this early phase.

Level 11: Your primary class becomes locked in. From this point forward, you can no longer freely change your primary class or the race/deity choices associated with it.

The Quests/Unlocks: If you want to change your primary class or play race-locked combinations after locking in, you must unlock a special token. You receive one free unlock token when you first hit level 50, but any additional class tokens must be earned by completing all of the Plane of Sky quests for the specific class you are trying to unlock.

Secondary and Third Classes: Your 2nd and 3rd class selections are not locked behind these endgame quests. They can be freely swapped in or out at any major city or training area at any time, giving you flexibility to experiment with your class trio.

reddit.com
u/bumblewacky — 2 months ago
▲ 88 r/EQ_Legends+1 crossposts

EverQuest Legends Launch Date & Pre-Order!

https://www.everquestlegends.com/news/everquest-legends-preorder

Pre-order starts June 16th and runs to July 21st. Includes name reservation. The box price for the game will be $19.99 with a $9.99 monthly subscription but the first month is included with purchase.

Preorder gives access to beta on July 1st and there WILL be a wipe before launch on July 28th!

u/bumblewacky — 2 months ago

Dev Stream - Changes to Instances

It should have been revealed during the stream, but just in case it wasn't - there is a revamp coming to the instance system on Beta right now, and we've pretty much finalized that design. It'll involve stuff like:

  • Every leveling zone will have a personal instance capability, ranging from difficulty 0 to 4. This is separate from raid instances.
  • Personal Instances will have charges to enter. These charges are shared between all zones, excluding raid zones.
  • Raid zones will continue to be on an 18 hour replay timer.
  • Open world raid mobs will not be spawning anymore. Only instanced raid zones will contain bosses.
  • Raid zones will be getting bonus loot. You can do either multiplayer or solo tuned versions of raids. We have not shared any info on the bonus yet, but expect it to be a pool of extra items / loot from all of the bosses you killed.
  • When you kill an instanced raid boss, you will receive minimal drops from said raid boss.
  • Solo and multiplayer raid timers, as of the current time, are no longer shared - except for bonus loot.
  • Bonus loot will reset on a given day (Tuesday), and will not be subject to traditional replay timers.
  • Plane of Sky will have no lockout on bosses or drops. It will be open world capable and instanceable using personal instance charges which replenish once per hour.
  • Zones may contain custom tuning for solo and multiplayer, independent of the raid system. For example, Plane of Sky will have a solo tuned version and a multiplayer tuned version.
  • Raid versions of zones can still exist in parallel to personal zones. For instance open world Plane of Fear will be personal instanceable, but no raid mobs, only trash mobs will be up.
reddit.com
u/bumblewacky — 3 months ago

Legendary Insights Livestream - Instancing & Difficulty Settings! 6/5/2026

From the Official Discord:

"Friday, June 5, 2026 2:00 PM (localized to your time zone) Join Moth and friends on this deep dive into how difficulty settings affect your gameplay, experience and loot. See you on EQL Twitch

(There will be no beta key drop for this stream, sorry folks!)

We will take questions in advance, from this News-articles thread: ⁠EQL Insights Livestream"

https://preview.redd.it/vu303xq1165h1.png?width=1200&format=png&auto=webp&s=3aafe3b03228b4e1bdfce17460ecc28ef7fc38e0

reddit.com
u/bumblewacky — 3 months ago