I Made a survivor like Game with Physics-Based Collisions and Intense Combat

I’m the solo developer of Full Metal Hell, a survivors-like game with physics-based collisions. You can ram into enemies as a secondary form of attack, use the terrain to evade them and plan your escape routes, and combine a variety of active abilities to turn the tide at critical moments.

Expect huge swarms of enemies, intense combat, and maybe just a little bit of a challenge!

A free demo is now available on Steam. I’d love to hear your feedback and suggestions. Thank you!

https://store.steampowered.com/app/4714080?utm_source=reddit

u/busiyg — 5 days ago

Optimized my 3D survivor game to run 1,000+ physics-simulated enemies at 60 FPS on integrated graphics (AMD 780M / Steam Deck)

Hey everyone!

I’ve been hard at work optimizing my upcoming 3D survivor-like game, and I wanted to share a quick performance milestone with you all.

What you’re seeing in this video is running on a Mini PC with an AMD 780M integrated GPU (no dedicated graphics card). Even with over 1,000 3D-rendered enemies featuring pathfinding, local obstacle avoidance, and lightweight physics collisions on screen at once, it holds a locked 60 FPS.

You won't usually see this many enemies on screen at once during normal gameplay, but I wanted to stress-test it to make sure the swarms run buttery smooth on pretty much any PC, Windows handheld, and the Steam Deck.

If you're into horde-slaying / survivor games, you can check out the game and Wishlist it on Steam here:

https://store.steampowered.com/app/4714080/_/

Would love to hear what you think!

u/busiyg — 2 months ago

OBS & NVIDIA recording look noticeably blurrier than actual gameplay – is this normal? Any tips to improve?

I’m recording gameplay footage for a game I’m developing. I’ve tried both OBS and NVIDIA’s built-in recording tool, but the results always look noticeably blurrier / less sharp than what I see on screen while actually playing.

Is this normal? I know encoding always introduces some loss, but the difference feels bigger than I expected – textures look soft, edges aren’t crisp, and overall it just doesn’t do justice to how the game actually looks.

Are there any settings I should tweak (bitrate, resolution, encoder, color range, etc.) to get closer to a 1:1 visual quality? Or is there a better recording method/workflow you’d recommend for capturing high-quality game footage, especially for promotion/trailer purposes?

Thanks in advance for any advice!

reddit.com
u/busiyg — 3 months ago