HAW weapons need a much faster reload speed?
HAW Dreads are meant to be dealing with subcapital ships, and after analyzing over a dozen of Bombeldo’s (and other HAW Dread enjoyers) videos on YT (a “drifting MWD” Dread was just posted on the official news feed a week or so ago) all I am seeing is the reload times being a huge bottle neck in dealing the DMG.
You read that right! It’s not the tracking or the application or the range/faloff. It’s the damn timer of watching the HAW weapons being reloaded over and over.
Possible solutions(?):
Give a role bonus to Dreads (or specific flavor of dreads, like Navy only?) for a HAW-only reload bonus. Like 50%Give a skill bonus (per level of Dread skill) of like 10% (total 50% at lvl 5) to HAW weapons only.Simply reduce the reload time on the module itself (i.e. set reload time on a Rapid Torpedo Launcher & other HAW weapons to 1/2 of what it currently is) 20 sec from 40 sec base, for an example.Add another skillbook (FCCP would love this) that affects HAW weapons only and reduces the reload speed. 50% at lvl 5Yes I know Sarathiel already gets a reload bonus, but it’s bonus still “carries weight” as it applies to non-HAW weapons & the bonus is 75% (which is huge), they could make it stack with the bonuses I am proposing with diminishing returns if so they wish. Would be a nice buff to an otherwise unutilized ship?
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Thoughts? (Disclaimer: all numbers are just an example, the DEVs can obviously figure out what is “fair” and apply that).
EDIT: I stand corrected. All HAW weapons but the Rapid Torps have a short reload timer actually. The PNI gets a skill bonus to reloads for Torps.
I should have checked the module bonuses more carefully before posting.
I guess I could just delete this post, but I’ll let it be. To be fair.