i apply all transforms, no modifiers, when i export to godot it keeps transform anyway. >:(
dont know what else to do. i have like 5 couches in the blend file all with the same problem except the one at the origin that works fine(its a bit long on the bottom though). i have selected only picked in the export options, and i joined a bunch of objects into one right before this, if that somehow caused this. Is there a way to shave off the empty space that appears in godot in blender or godot? is exporting just frustrating in general? If i hide the main couch, move the object to the origin and then export, wont it just change back when i ctrl z the transform away, as the files are connected, right? does that mean i have to stack all my objects on top of each other and hide them after each other to make it work? i cant imagine that working long term.