Designing a 'past life recognition by touch' scene - horror and erotic tension in narrative RPGs
I've been chewing on this concept for a while. Past life memories in RPGs usually just pop up as flavour text or to justify a destined connection, but I haven't seen many games try to make the actual moment of recognition tactile and unsettling. There's this specific tension when a character is recognised by a single touch - the horror of that foreign memory flooding in, and the erotic intimacy of being physically connected to someone who knows you from a life you don't remember. I noticed early this year on r/RPGdesign some designers were playing with memory tokens as XP sources, and the zine Vestiges from 2025 built a whole game around memory loss being a core mechanic. Feels like the groundwork is there for something more focused. I'm sketching out a scene where a touch triggers a full sensory flashback - the character suddenly sees through someone else's eyes, hears voices from decades ago, feels scars that aren't theirs. The horror comes from losing your sense of self, even for a second, and the eroticism comes from that forced vulnerability with the person who touched you. But I keep going back and forth on player agency. Should they be able to resist the memory or lean into it? Mechanically I'm thinking conditional dialogue options that change based on how much they let the memory take over. Some people I've talked to worry this blend trivialises trauma, but I reckon it can be powerful if the description stays grounded in sensory details rather than dramatic reveals. How would you structure a scene like this - what mechanics or framing would you use to keep the tension between horror and intimacy from falling flat?