A little nudge, please?
I hope this type of post is allowed, I didn't scroll too far here in the community because I don't want to get accidentally spoiled.
I finally got my hands on the game and so far I'm really enjoying it except for a couple of mechanics that imo should be explained just a smidge better, but EA and all that.
Anyway I can't shake the feeling I'm missing some starter items despite being further ahead in the game?
My latest adaptation was >!the heat one. So I have pressure, digestion, and heat resistance, I think that's it. !<
I am at the story point where Hal 9000's totally not suspicious cousin wants me to >!check out Ruby's second black box (I just discovered the Alien ruins and made a smaller base there),!< which sits at a depth my tadpole doesn't reach. I have not been able to find the MK1 depth module anywhere, and admittedly I do get scared so maybe I missed something, but I keep retracing my steps and still can't find it.
I also keep seeing "10/20 bioscans required" to unlock further passive mode slots whenever I check the bio station and I'm like??? where do I get a (presumably) bioscanner? I thought it would be through the modification station but there's no scanner upgrade option.
I also tried to remove the infestation >!you can find in the Alien Ruins area, but the cankers are inside these flower-like buds that close whenever I get close, and if I do go up to them I get told "unknown equipment needed" !<so I THINK I'm a little further ahead than I should be and I missed a bunch of stuff.
Without literally giving me the precise location and info dump, can anyone give me a little nudge in the right direction, please?